Why shouldn't we discuss the recoil, this one simple concept will be the single greatest change and without any doubt whatsoever, it is going to completely change the dynamics of the game and very possible hurt the amazing balance that makes RO so good.
Even if it was accidental, RO achieved an extraordinary balance between all weapons with each weapon having strengths and weaknesses.
Watch the demo, it was plainly obvious in it and it was confirmed by the president of the company.
Almost every single weapon has some sort of unrealistic balance in RO, for example, stupid amounts of tracers for MG's, much higher recoil for SMG's, amazing hip shooting abilities for rifles, snipers zooming in much quicker than real life, grenades being far less powerful than real life and this is all going to change making the already very powerful weapons more powerful and the already weaker weapons weaker.
Variousnames, you obviously stated the following regarding the SMG for RO as it is now
Let's look at the submachine gun in summary:
Short effective range
Low stopping power
Not controllable
High rate of fire
Large magazine size
RO2 will have the following differences compared to RO.
The effective range will go up signficantly because you will be able to spray so much more accurately.
The stopping power is going to go up significantly because of the new damage dynamics and even more so because more bullets are going to land more accurately than before
It will be completely controllable as it is realistically compared to RO currently
The rate of fire will be higher that what it is now because again, the rate of fire in RO is much lower than real life.
Magazine size actually might be worse because quite often magazines weren't fully loaded to prevent jams.
The one main fault I see with RO atm is the hip shooting, if kids paint a dot on their screen, they are snipers from the hip and this is stupid. As unrealistic as it is, this needs to be addressed because if this game becomes popular, it will get abused and ruin the game for many people. it doesn't reduce in accuracy if you are moving either, its clearly bugged at the moment, its not even realistic. I think it should be slightly nerfed just so it can't be abused. Please trust me when I say, I can hold my own with a bolt action, i actually prefer them for the challenge and I can see just stupid this is atm.
As for your statement regarding why would anyone choose a SMG over a assault rifle, no-one who was playing seriously would. The STG-44 is by far the best gun in RO.
Saying that rohos will be like css because it will have a more realistic form of recoil for weaponry is a weird statement, especially as css might be one of the best balanced games in existence and you want to make a point that rohos will be unbalanced now.
Zetsumei, you obviously have no idea regarding balance in CSS, it's hopelessly unbalanced. Only 4 guns get used out of about 40 and 1 of them is hopelessly overpowered which is the awp. The only other choice is the m4 or AK which are balanced against each other, then the desert eagle which is hopelessly overpowered compared with all other pistols because it is stupidly accurate.
You realism buffs, full credit to you, good luck to you and enjoy your game. I personally want a game that is realistic but keeps balance in mind so the game is fun and continues to be fun for a long time. I truly dont want to wait for DH 2 before I get a fun game of RO2.
I truly hope that TW takes these concepts into consideration and implements it into the relaxed realism mode because realism mode while being different and interesting and worth playing, will almost certain in my opinion get boring very quickly.