SMGs weren't given a lot of recoil for balance reasons in RO:Ost, they were just set up like that because we thought real weapons acted like that. Now that we have had a lot of trigger time on some fully automatic weapons (SMGs, Assault Rifles, LMGs, etc) we know better how they really handle. That is why the weapons handle like they do in ROHOS, because we've made them more realistic based on our new real world experience. And we won't make them behave unrealistically for balance. Balance will be handled in other ways such as respawn times, spawn locations, etc.
Weeheee..

First time me on this forum are suprised positive way. And yes im a negative and cynical man. So that quite much.
And thats what i have been trieing to say inside MN. That you dont need to balance weapons if you can balance maps. You dont need to balance maps if you can balance gameplay.
So basicly side can got even double time better smg's if otherside got double time more smgs. There can be so many smgs on sides as you want if the map have also places where the rifles are far better.
And that spawn thing was really good way. Havent thought it before.
But if you need to wait more while dead to get a better gun. Thats quite
fair i think.
How ever i allways felt in RO: Ost that Stg was unpowered compared to
stg's on close range. So i eneded up to conclusion that MP40 makes more
damage. Like the rifle did more dame than Smg's.
Will something happen to that, as i dont think there is much different how huge the bullet is. It does got lot to do how far bullet can fly straight, but i
believe that the damage is allmost same, if the target is so close that i can
hit it by smg.