I'm sure these have been suggested before ad infinitum, but IMO they're needed and haven't come up yet...
1. Dual-wielding needs to be improved. ATM it sucks. It seems to lower my base accuracy with the pistols whether "zoomed" or not and deprives me of a reliable iron-sight. This is an unforgivable nerf as: It wastes ammo, which is at a premium; it lowers my DPS due to missing easy head-shots; it increases my "weight" limit; it costs me money to buy!
My suggestion is to make it so your "right-handed" pistol is equally as accurate as the single pistol, and can be iron-sighted as usual; however alt-fire (removing the flashlight option from dual 9mms!) will fire off the un-zoomable left-hand pistol at the current "dual wield" base accuracy for emergency spamming fire.
Furthermore, draining just your "primary" pistol's clip while the second hand is full will automatically cause you to "swap your pistols over" from hand-to-hand so you wield your remaining "full" pistol in your right hand; effectively doubling your 9mm clip.
2. Having a hand-cannon should REPLACE 9mm and add NO EXTRA WEIGHT instead of giving you an additional side-arm.
Have the machete REPLACE the knife (allowing you to run at "knife" speeds with it out) with no extra weight for the same reason.
3. Chainsaws shouldn't hamper your Berzerker bonus speed by default. By all means increase the movement speed penalty while holding down the fire-button to compensate.
4. Lever-action-rifles should cost more; at present they are wicked-sickly powerful. Anyone who can aim (IE me) can one-shot junk Zeds without the Sharpshooter perk at pretty much any range, can reload as many or as few shots in a time-frame as they need, it holds 10 shots, 2 more than the shotgun which is less accurate, it costs less than half price of either the shotgun or the hand-cannon, and weighs less than the shotgun.
5. Do SOMETHING with the scar to make it more useful / distinctive from the AK-47; better penetration? Explosive rounds? Better head-shot multiplier? No idea, but it needs SOMETHING.
I really think these are pretty essential balance changes needed, and will be really let down if the issues that prompted these suggestions aren't addressed before KF2 comes out. I HATE it when devs leave a game "unfinished" before trying to get us to buy a replacement.
1. Dual-wielding needs to be improved. ATM it sucks. It seems to lower my base accuracy with the pistols whether "zoomed" or not and deprives me of a reliable iron-sight. This is an unforgivable nerf as: It wastes ammo, which is at a premium; it lowers my DPS due to missing easy head-shots; it increases my "weight" limit; it costs me money to buy!
My suggestion is to make it so your "right-handed" pistol is equally as accurate as the single pistol, and can be iron-sighted as usual; however alt-fire (removing the flashlight option from dual 9mms!) will fire off the un-zoomable left-hand pistol at the current "dual wield" base accuracy for emergency spamming fire.
Furthermore, draining just your "primary" pistol's clip while the second hand is full will automatically cause you to "swap your pistols over" from hand-to-hand so you wield your remaining "full" pistol in your right hand; effectively doubling your 9mm clip.
2. Having a hand-cannon should REPLACE 9mm and add NO EXTRA WEIGHT instead of giving you an additional side-arm.
Have the machete REPLACE the knife (allowing you to run at "knife" speeds with it out) with no extra weight for the same reason.
3. Chainsaws shouldn't hamper your Berzerker bonus speed by default. By all means increase the movement speed penalty while holding down the fire-button to compensate.
4. Lever-action-rifles should cost more; at present they are wicked-sickly powerful. Anyone who can aim (IE me) can one-shot junk Zeds without the Sharpshooter perk at pretty much any range, can reload as many or as few shots in a time-frame as they need, it holds 10 shots, 2 more than the shotgun which is less accurate, it costs less than half price of either the shotgun or the hand-cannon, and weighs less than the shotgun.
5. Do SOMETHING with the scar to make it more useful / distinctive from the AK-47; better penetration? Explosive rounds? Better head-shot multiplier? No idea, but it needs SOMETHING.
I really think these are pretty essential balance changes needed, and will be really let down if the issues that prompted these suggestions aren't addressed before KF2 comes out. I HATE it when devs leave a game "unfinished" before trying to get us to buy a replacement.