weapon attachments

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weapon attachments


  • Total voters
    36
  • Poll closed .

Magster

FNG / Fresh Meat
Dec 6, 2009
1
0
0
Why not instead of having more weapons, have weapon attachments were when you buy the gun you can pay an extra fee at the trader to mod/add to the gun.They could also combine perks like so

(Ex. scarmk17 - mk13grenade launcher) commando and demo
(Ex. m79 - incendiary 40mm shells) demo and firebug

I'm not saying all weapons would have perk combines.

(Ex. hunting shotgun - sawed off)
(Ex. m14EBR - ACOG scope)
(Ex. l85(bullpup) - susat(scope)
(Ex. shotgun - slug shell)

*NOTE*if you are going to vote in the poll don't vote "no" because you don't want X attachment vote no if you don't want attachments at all*NOTE*

Thank you for taking the time to read this and hopefully vote on what you think:)
 

nezul

FNG / Fresh Meat
Oct 25, 2009
126
5
0
an idea but not something killing floor needs. its a good idea for a mod or for KF2 but atm killing floor dosnt really need anything like that, the weapon system is fine.
 

18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA
I thought the hunting shotgun was already a sawed off? One other question though, how would this make it any less tedious when browsing the shop menu for all these options? Possibly make the weapon setups bindable?
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
It's a "would be nice" type of thing but the attachments available would have to be limited in power i.e. no M203 (or else there would be tons of nade spam), no laser sight (or else the M14 would be less cool) etc. Balance issues would pretty much limit the attachments to grips and sights/scopes. Even extended mags would be overpowered unless a higher difficulty level were introduced. Too much work to do right, and the Trader menu should be kept as simple as possible.
 

farmergoose

FNG / Fresh Meat
Jan 11, 2010
37
0
0
Russia
I thought the hunting shotgun was already a sawed off? One other question though, how would this make it any less tedious when browsing the shop menu for all these options? Possibly make the weapon setups bindable?

i agree with you; i thought the hunting shotgun was a sawn-off with a different name moreless ? lol
 

Frothy

FNG / Fresh Meat
Dec 11, 2009
17
0
0
I don't think the guy meant for us to discuss his specific examples, they were just ideas so you knew what he was talking about. But I personally think if done correctly it could be SHWEEEEEEET!
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
i thought the laser addition was a bad move to begin with. i'm just not a fan of weapon attachments. a scope for one or two SS weapons, reddot sight for the bullpup, flashlights on the 9mm and shotgun, those are enough as it is and that's what makes them unique. you start allowing all weapons to have a flashlight, laser, grenade launcher etc..... it takes away from the uniqueness of the weapons that already have them
 

President Skroob

FNG / Fresh Meat
Feb 10, 2010
6
0
0
I think that's a great idea. Weapon attachments would make it feel more customizable, especially if said attachments are perk rewards.

I'd love to put a red dot scope on the SCAR and AK.
 

biomatter

FNG / Fresh Meat
Nov 27, 2009
26
0
0
Although I see how this could turn into a nightmare of coding and balancing, I have to say yes just because of how much I'd like to see extended mags and the like. It would be very nice if, by the 6th - 7th round you could buy an upgrade to your current main that allows you to actually make it through a wave on suicidal without getting most of your kills with the 9mm.
 

RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
Im all for the bullpup getting a flash light
this would sway me to buy it more especially
in maps like Bedlam and wyre.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
it's just an idea, if you want it, say yes
TWI will choose their personnal type of meaning of this idea
This has been suggested a million times in the past though. I'm pretty sure if TWI were planning on making this, they'de have made some sort of move by now.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Just the other day, I was thinking of something like that.

But instead of buying attachments for your current weapons, I though of a fully-attached weapon, and the attachment you get to use depends on your current perk.

The weapon would look bizarre, but, with correct values, could work.

Then I though no one would buy it, making it an useless addition.

I'd say "yes" to attachments, but it could be dangerous to the fine balance (that suffers from the "Sharpshooter" plague, sadly) the game has.

I won't say "no" either, because that balance can be achieved.
 

Nin

Active member
Dec 29, 2009
474
81
28
Would be nice, but only after the other major things are done.

And besides, some weapons have attachments to them. It's what makes them special, considering every gun shoots bullets already.


Also: I hate the thought of perk-combos. I would hate Commandlitions.