Weapon At The Ready

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Holtz

FNG / Fresh Meat
Aug 30, 2009
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www.PzgR3.com
Greetings all,
Just had an idea!
I recently saw a great bit of footage where they discussed the game play element of the Germans running with their rifles to their sides when they sprint, as they were trained to do. Just goes to show how authentic this game is going to be historically.

Check it out. Interviewer is a bit off it but the vid is nice.
Red Orchestra 2 Detailed Gameplay - Interview with John Gibson:
YouTube - Red Orchestra 2 Detailed Gameplay - Interview with John Gibson


Now, this gives certain players an individual playing advantage over others in urban combat environments. (Hallways, sprinting into buildings and around corners.) It isn't practical to lower your weapon when dodging through an ally or running through houses only to have to raise it again when suddenly things hit the fan.
Idea is, when entering a door way or while engaged actively with the enemy a professional soldier is going to grip their rifle. Both hands. And At The Ready.
Maybe its just an idea and maybe the majority wont read this far but I had to put it out there anyhow.

Onward to the battlefield! Ooh Rah!
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
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USA,Tampa,Florida
holtz buddy the video is not new and fresh but thanks for posting and for your idea of how a soldier should run when in doors.

I believe the developers did this sort of thing with the germans cause its historically true and will also be more easier to distinguish the foe from friend.

As far as I concern,when I was serving in the marines in my country of origin,they tought us to run with the rifle in one hand,but when we entered in doors during practice was holding the rifle up hign in almost ready position for quick aim.When we had to run in doors we would of just lower down the rifle with the barrel facing down the ground under 45 degree (more or less) angle...

But as far as the game goes,its better to keep it down while running cause it helps recognising the enemy,I think I can live by seeing soldiers runnin indoors with their weapons hold in 1 hand...
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
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If it isn't practical to lower your weapon while running through hallways and around corners, then it is the responsibility of you, the player, not the avatar, to not sprint in doors and slow down when you approach corners and doors.
 
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WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
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ok not new video you need to catch up. also you can easily control that on your own. the more you take control away from player the more unhappy they are, in general...
 
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<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
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Running into a mushroom cloud
Honestly though, if the germans are going to carry their weapons in one hand when they sprint, how the hell are bolters supposed to use their bayonets in a sprint? 90% of all my bayo kills in ROOST came from me sprinting at the enemy with my bayonet already charged to stab. Will the germans have to re-adjust how they hold the rifle every time they want to charge up the bayonet during a sprint?
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
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Now, this gives certain players an individual playing advantage over others in urban combat environments. (Hallways, sprinting into buildings and around corners.) It isn't practical to lower your weapon when dodging through an ally or running through houses only to have to raise it again when suddenly things hit the fan.

Then don't sprint when entering a house or a hot zone.
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
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Brisbane, Australia
www.ragequit.com
To the OP, the one-hand/two-hand animations are only applicable while the player is actually sprinting, as in a full on charge. As with RO, it's not really practical to run like that for any reason other than to get to an area in a hurry, or out of an area in a hurry (I do believe that's a live grenade that just landed in my fox hole!). If we want to look at it realistically, there's not really any reason that a soldier would charge through a doorway at full speed - if there was someone waiting for them then they'd be just as dead regardless of how many hands they were using.

For non-sprint movement, which is more of a jog judging by the videos, the weapon will actually be held at the player's hip in both hands i.e. ready to fire. Thus there is no disadvantage. To honest though, even if there were different numbers of hands being used, it wouldn't really be reflected in the game as a disadvantage. The animations for bringing the weapon from the "sprint" position to the "ready" position would be the same length anyway. One might appear to be slightly faster due to the distance covered but the time taken for the animation to play would be identical.

Regarding bayonet charges, I'd be fairly confident in saying that if a player chooses to hold their weapon ready to stab someone, then just like RO a different animation would be played, no longer a one handed sprint, but a two handed charge with the rifle held back closer to shoulder level.
 
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