feeling especially thick right now. is "hop up" slang or what?
Nope, "Hop-Up" is a system used in air-arms fiering spherical projectiles, IE mainly Airsoft guns and some 4.5mm BB guns, it's basically a small rubber bucking portruding from the roof of the barrel at the breach, which applies backspin to the BB as it is fired, as this has the effect of making the BB fly longer, significantly boosting the range of such air-arms.
So yeah, needless to say it's got nothing to do with fire-arms, or adjusting the sights, it's a mechanic only used in air-arms chambered for spherical projectiles. Methinks Nazarov has his terms mixed up a tad..
Anyway, more in keeping with the topic: I definately think the quality of the weapon animations has been degraded over Ost in HoS, not only are some missing, like opperating the mode selector, attaching/detaching bayonets, and ofcourse, adjusting the sights isen't fully animated. But i also find the quality of the animations lacking, if you look at the anims for reloading the rifles in Ost, and then the same anims in HoS, the HoS anims do look rather wooden and stiff by comparison (still better than most games, but not up to par with what Ost had i'd say).
Obviously there are bigger fish to fry, but better anims would definately be welcome at some point down the line.