We need some kind of MG

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Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
SAS = MP5. kthx

HA HA HA, Oh wow.

Yes, the MP5 is in use with the SAS. They also widely use the Diemaco C8 and other AR-15 variants.

And stop ending all your posts with "kthx" when you think you're decisively right. It's annoying, especially considering you never are.
 

Superfly724

FNG / Fresh Meat
May 3, 2009
73
0
0
I think they should create weapons that are only purchasable when your perk reaches level 5. Like, a level 5 Commando could purchase a heavier machine gun for like $1200. That way the Bullpup is still used because the price is high on the other. But basically, special weapons that say "Hey, congrats on all your hard work. Massacre some zombies with this".

Commando gets a heavier machine gun
Sharpshooter gets a scope for the Winchester or something
Support gets a pat on the back because they're already overpowered
Firebugs get molotov cocktails
Medics should get a machine pistol or something like that
Berserkers get lightsabers =D (that's a joke. Can't think of anything)
 

ThatGuyYouHate

FNG / Fresh Meat
May 22, 2009
20
0
0
I think they should create weapons that are only purchasable when your perk reaches level 5. Like, a level 5 Commando could purchase a heavier machine gun for like $1200. That way the Bullpup is still used because the price is high on the other. But basically, special weapons that say "Hey, congrats on all your hard work. Massacre some zombies with this".

Commando gets a heavier machine gun
Sharpshooter gets a scope for the Winchester or something
Support gets a pat on the back because they're already overpowered
Firebugs get molotov cocktails
Medics should get a machine pistol or something like that
Berserkers get lightsabers =D (that's a joke. Can't think of anything)

Something has to be done. Commando is useless and I haven't see anyone use it in over 20+ games.
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
I think they should create weapons that are only purchasable when your perk reaches level 5. Like, a level 5 Commando could purchase a heavier machine gun for like $1200. That way the Bullpup is still used because the price is high on the other. But basically, special weapons that say "Hey, congrats on all your hard work. Massacre some zombies with this".

Commando gets a heavier machine gun
Sharpshooter gets a scope for the Winchester or something
Support gets a pat on the back because they're already overpowered
Firebugs get molotov cocktails
Medics should get a machine pistol or something like that
Berserkers get lightsabers =D (that's a joke. Can't think of anything)

This actually sounds good. I'd say:
Commando gets his bigger gun (L86 probably fits in better than the other suggestions, but I'd still like to see a MG3)
Sharpshooter should get a Barrett or something similar (if you still want British guns the same guys who made the AWP also make a .50 cal version of it called an AW-50 and their semi-auto .50 cal is the AS50) because the crossbow and winchester can't kill **** on harder difficulties even with headshots
Firebugs should get the LAW with the incindiery effect tacked on. Molotovs would be sorta redundant because at level 5 his nades already set people on fire.
Machine pistol sounds good for medic.
Zerkers get a katana (they can cut throught tanks! I saw it done in an anime :p). Especially if it was something extra badass like Sephiroth's Masamune from FF7 so you can poke the fleshpounds in the eye from a safe distance :D
 

Morgoth

FNG / Fresh Meat
May 16, 2009
78
0
0
w00tm0ng3r :
Zerkers get a katana (they can cut throught tanks! I saw it done in an anime :p). Especially if it was something extra badass like Sephiroth's Masamune from FF7 so you can poke the fleshpounds in the eye from a safe distance :D
---

the cant
mythbusters tryd it on a 50call barel and it failed
for sharpschooter perk i prefer a bolt action rifle lee enfield or k98 or both
 
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Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
Zerkers get a katana (they can cut throught tanks! I saw it done in an anime :p). Especially if it was something extra badass like Sephiroth's Masamune from FF7 so you can poke the fleshpounds in the eye from a safe distance :D

5/10, you almost had me there for a second.
 

Renagade Raven

FNG / Fresh Meat
May 18, 2009
89
6
0
Britain, wishing 'twas Bavaria
I think they should create weapons that are only purchasable when your perk reaches level 5. Like, a level 5 Commando could purchase a heavier machine gun for like $1200. That way the Bullpup is still used because the price is high on the other. But basically, special weapons that say "Hey, congrats on all your hard work. Massacre some zombies with this".

Commando gets a heavier machine gun
Sharpshooter gets a scope for the Winchester or something
Support gets a pat on the back because they're already overpowered
Firebugs get molotov cocktails
Medics should get a machine pistol or something like that
Berserkers get lightsabers =D (that's a joke. Can't think of anything)

Agree completely. People seem to only have one problem with more powerful weapons - killing weaker enemies too eaily and this would solve it... Completely agree.

However, Lee-Enfield Mk.III for Sharpshooter... maybe make it a III* so it costs less :p
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
Forget your sissy Katana and get a Claymore.
If we're going to play that game... I call Dory + hoplon (Spartan spear and shield respectively) :p

Just imagine a phalanx of 5 zerkers holding down a hallway while a firebug chucks flame nades over their heads and flames the sirens... that's teamwork right there.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
On a similar note, I'm not aware of anybody who honestly tries to dual-wield pistols, since people who have actually fired a handgun before know that it's a stupid idea. Although I must admit that KF's 'handcannon' does a good job of showing how useless double pistols really are - lower total ammo capacity, inability to use the iron sights resulting in piss poor aim, lower accuracy, longer reload time etc... However, I don't know why the game considers double HCs as a shotgun.

Yeah, I like how dual handguns aren't necessarily better than one. In fact, if I accidentally pick up a second one, I'll usually drop it so that I can properly aim the one I have.

I guess I can see the benefit of using two against the hordes of monsters we're fighting when they get to close range, but at anything beyond close range, they should be ineffective, and they're pretty close to it in this game, which is good.

There is a very good reason why no one in real life with any firearm training uses two handguns at a time unless they're goofing off at the gun range. You can shoot one more accurately, you can still shoot it as fast as you can pull the trigger, and you can reload it faster. The only benefits I can see are having more ammo before having to reload (the reload itself would take much longer unless you just drop one of the handguns when it's empty), and you could theoretically shoot in more than one direction at once, but that's obviously not very practical except in movies and video games.
 
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Philosoraptor

FNG / Fresh Meat
May 18, 2009
91
0
0
I automatically already agree with an updated Bren gun, made to work more efficiently with modern pieces of technology not existing in the time it was invented.

No ugly *** new or overused machine guns. If I ever see a ****ing PKM, M249 or the ****ing M60 that Medic suggested I will instantly stop playing this game.
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
Yeah, I like how dual handguns aren't necessarily better than one. In fact, if I accidentally pick up a second one, I'll usually drop it so that I can properly aim the one I have.

I guess I can see the benefit of using two against the hordes of monsters we're fighting when they get to close range, but at anything beyond close range, they should be ineffective, and they're pretty close to it in this game, which is good.

There is a very good reason why no one in real life with any firearm training uses two handguns at a time unless they're goofing off at the gun range. You can shoot one more accurately, you can still shoot it as fast as you can pull the trigger, and you can reload it faster. The only benefits I can see are having more ammo before having to reload (the reload itself would take much longer unless you just drop one of the handguns when it's empty), and you could theoretically shoot in more than one direction at once, but that's obviously not very practical except in movies and video games.

What I want to know is how the hell dual deagles qualifies as a "sharpshooter" weapon... especially when they count as shotguns in the game.