S&D idea is not bad.
However, it would turn RO into a CoD or MoH or CS style CQB, where everyone wants SMGs etc etc. I know, it would be *beter* but come on, would you actually want RO-Dust and RO-Goes-CoD mods? I wonder when they start wanting bullet penetration like that PPSh can shoot through 10m of steel concrete.
Also, no, it wouldn't be realistic at all. Sixteen men are not sent to capture a warehouse. Sixteen tankers are not sent to take two villages and the surrounding countryside. Sixteen men do not fight for several city blocks on their own. Respawning is the compromise to let the battles have larger "sizes."
Well said and agreed. The respawning system works in RO (even though it is seen in many games), and why should it be altered? S&D gametype without respawning would create more "Okay guys I got masterplan, lets blow up these cannons with 2-3 men, the enemy has only 2-3 guarding the cannons, too"- stuff. It works in competitive gameplay etc but it gets boring too. Just camp long enough to wait that the other team is setting up the bomb and then you suddenly fire them BANG BANG BANG and you won the round. The current system makes the gameplay more tactical as you need to time your moves in order to prevail in clan matches etc, not like just camp and kill everyone.
The present respawning system gets tiring FAST for many of us. This game has a lot of potential but without S&D and NO respawning, it's not going to stay on my computer very long.
Well no offense but it is not our problem that you do not like the current RO gameplay. S&D would be good as idea but with RO