Errrm, about reducing auto and semis, is it at al possible to have number of SL scale with the amount of players on a server? Sometimes it there are more Chiefs than Indians...
+1
Errrm, about reducing auto and semis, is it at al possible to have number of SL scale with the amount of players on a server? Sometimes it there are more Chiefs than Indians...
We are currently testing a new RO 2 build.
Add the following to the end of your target line of your steam start up shortcut:
-beta orcred2
example: "C:\Program Files (x86)\Steam\Steam.exe" -beta orcred2
Change log:
Map Balance
- Reduced Elite Riflemen and Assault roles on all maps.
- Fixed various spawn camping issues on all maps.
- Apartments - Added additional allied spawn after capturing the first set of objectives
- Barracks - Fixed an exploit that allowed you to get into a wall
- Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
- Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
- Spartanovka - Fixed an issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.
Performance/Stability
- Reduced the fps hitch during first spawn
- Improved the framerate smoothing video setting to give more stable FPS
- Fixed memory spike when changing teams in the role selection menu
- Improved physics performance (removing another cause of hitching)
Other
- Fixed a wall exploit while leaning
- Satchel objectives can now be 'captured' by destroying the target
- Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
- Fixed momentary green scope texture when taking over a bot with a sniper scope.
- Fixed an bug where tank crew members would be invisible the first time they unhatch from the driver seat
- Tank geometry should no longer disappear after being killed as a tank crewman
- Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...)
- Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips). Looking for feedback and later on we may add it as a menu option.
To leave the beta, remove the additional line from your steam shortcut and delete your RO 2 config files in mydocuments/mygames/ro2/config.
I've seen it with even 16 people. Stand a couple meters from a guys back who isn't moving. Pop, pop, pop....miss miss miss....then they turn around and slay you.
Errrm, about reducing auto and semis, is it at al possible to have number of SL scale with the amount of players on a server? Sometimes there are more Chiefs than Indians...
Not that I'm arguing about hit detection issues at close range, but how is it always the other guy seems immune and turns around to get the kill? How come the other guy never has that problem?
PS: I might be that other guy, not saying it doesn't happen to me but if it does its so rare I don't notice it.
Because when you're doing it, it's your awesome skills that made it happen, of course.Not that I'm arguing about hit detection issues at close range, but how is it always the other guy seems immune and turns around to get the kill? How come the other guy never has that problem?
now only more weapon sway for unrested weapons and iam happy
In yrl experience, what branch of service in what country teaches one to hold their breath now? Must be a post 1970's thing if its US.Realistically, sway shouldn't occur to an unrested weapon for at least 10 seconds from bringing the sights up. I speak from IRL experience. If you can't hold your breath and keep your shoulders, hands and arms steady for at least 10 seconds, IMO you're physically unfit for military service.![]()
It seems they have improved that as previously on a 50 player server you'd have 4 squads on an infantry only map and now it's 3 squads and the 4th only opens up after a certain point towards 64 players.Errrm, about reducing auto and semis, is it at al possible to have number of SL scale with the amount of players on a server? Sometimes there are more Chiefs than Indians...
In yrl experience, what branch of service in what country teaches one to hold their breath now? Must be a post 1970's thing if its US.
I was taught in the US Army (joined in 2009) to shoot after exhaling but before inhaling
In yrl experience, what branch of service in what country teaches one to hold their breath now? Must be a post 1970's thing if its US.