We are currently beta testing a new RO 2 patch

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Ro2007

FNG / Fresh Meat
Aug 31, 2011
60
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I've noticed something about CBQ (with smg's) hitreg. If you use burst fire instead of spray, it register the hits. I've tried countless times spraying when in CBQ and the bullets dont register, but when i burst they die 99% of the time.
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

I'm not the best rifleman, but I agree that a reduction of autos will make this sim more realistic. This is a good thing. Stalingrad in particular, and WW2 in gerneral was not run & gun.
 

OrangeO

FNG / Fresh Meat
Aug 29, 2011
11
1
0
Orlando, FL (East Coast)
Trying it out.. I like being able to remove some of the Hud Tips... less clutter on the screen.

I have crashed a couple of time though upon joining a team after new map is loaded. Windows says that RO stopped responding.
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
I've noticed something about CBQ (with smg's) hitreg. If you use burst fire instead of spray, it register the hits. I've tried countless times spraying when in CBQ and the bullets dont register, but when i burst they die 99% of the time.

I have tried countless times to tell TWI about this issue also... they just don't acknowledge it..

HINT: try running a autohotkey script that hits the button on, off, on, off as if you were clicking it (instead of holding it down).. this could solve the issue somewhat... but there are still hit reg issues.

@TWI, fix hit reg and ping issues in next patch PLEASE!, thank you.
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Trying it out.. I like being able to remove some of the Hud Tips... less clutter on the screen.

I have crashed a couple of time though upon joining a team after new map is loaded. Windows says that RO stopped responding.

Please get us your .dmp files from these crashes.
 

Westernesse

FNG / Fresh Meat
Oct 11, 2011
406
68
0
@TWI

Maybe you should just allow the server admins to adjust the roles to their liking?

just a thought.

-plex

This for ranked servers. As long as its within reason I don't see why server admins should be able to set between 2-4 ER and 2-6 assault on a 64 man server. So for GE you could go with 5 assault, but Red October Factory has 3 per team. This should be extended to other classes so maybe you can turn marksman (0-3 options) off for appartments, but add in an extra for Fallen Fighters. I'd like to see a lot more customization options for server admins including possible determining who gets pistols. So a server admin could set Riflemen could have pistols, but Assault/ER get none. I know it may not be the most realistic, but its let server admins choose and customize their realism since hardcore realism servers can still turn down all classes, turn up rifles and give very few classes pistols. While more casual servers can incentives rifleman play with the pistol and turn down Assault/ER numbers.

Thanks for the beta patch changes though!
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
We've found an issue with taking over a bot or even picking up his weapon that will cause hit detection issues. However we still cannot replicate any further hit detection issues that are not latency based (as the problem).

We are looking into what is causing our latency spikes as we had servers stable running 64 players before. It is part of our performance passes on the game (as is the majority of this patch).

Code and QA are working almost non stop to isolate different performance issues across various hardware and minimize if not remove any harmful effects to gameplay from them (such as fps loss and stuttering). I think I've mentioned it before, but I also maintain a top bugs list internally that consists of a "Top 10" bugs as well as a further 15 or 20 that will likely take their place when one of the "Top 10" gets addressed. Along the way as different system are looked at other bugs get fixed as well as the team moves through the list (often times bugs or code that is causing them can lead to multiple issues, or another bug needs to be fixed first to try and find a root cause of something else).

The following is probably a preview of my "what we are working on" post for next week.

One of the main things we are looking into at the start of this upcoming week is the router issue where players either 1) Can't get any servers, 2) Can get them, but they get an incomplete list and it stops and never updates again, 3) Their internet connection gets disrupted by trying to obtain the server list.

We also believe we've identified several more causes of hitching and FPS drop and are looking into them. So work will continue in this area until we've got them cleared up. I'll hopefully have something more to add to this as Monday/Tuesday roles around.

Have a good weekend everyone.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
We've found an issue with taking over a bot or even picking up his weapon that will cause hit detection issues. However we still cannot replicate any further hit detection issues that are not latency based (as the problem).

We are looking into what is causing our latency spikes as we had servers stable running 64 players before. It is part of our performance passes on the game (as is the majority of this patch).

Code and QA are working almost non stop to isolate different performance issues across various hardware and minimize if not remove any harmful effects to gameplay from them (such as fps loss and stuttering). I think I've mentioned it before, but I also maintain a top bugs list internally that consists of a "Top 10" bugs as well as a further 15 or 20 that will likely take their place when one of the "Top 10" gets addressed. Along the way as different system are looked at other bugs get fixed as well as the team moves through the list (often times bugs or code that is causing them can lead to multiple issues, or another bug needs to be fixed first to try and find a root cause of something else).

The following is probably a preview of my "what we are working on" post for next week.

One of the main things we are looking into at the start of this upcoming week is the router issue where players either 1) Can't get any servers, 2) Can get them, but they get an incomplete list and it stops and never updates again, 3) Their internet connection gets disrupted by trying to obtain the server list.

We also believe we've identified several more causes of hitching and FPS drop and are looking into them. So work will continue in this area until we've got them cleared up. I'll hopefully have something more to add to this as Monday/Tuesday roles around.

Have a good weekend everyone.
Thanks for the update! Hopefully you guys can get these nasty technical issues out of the way soon so that attention can then be turned to gameplay changes. Keep us posted!
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
I have one thing to say about all of this and one thing only. It happens to be my personal credo.

Gutta cavat lapidem non vi, sed saepe cadendo.
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
After playing the beta, the server browser in the retail shows only the beta servers. Any idea how to fix?

(This is not the common server browser bug most people have. I've never had any troubles with the ingame browser)

**Edit** whoops...found the answer in another thread.
 
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Barleyman

FNG / Fresh Meat
Nov 5, 2011
103
28
0
To leave the beta, remove the additional line from your steam shortcut and delete your RO 2 config files in mydocuments/mygames/ro2/config.

Yeah. Only that does not work. I'm still stuck with only yoshiro server plus one additional US server after doing this AND doing steam cache validation. :(
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Only had a few players in the server, but overall performance was greatly improved. Now to see how it is with a full server.

Need more players on later!
 

Barleyman

FNG / Fresh Meat
Nov 5, 2011
103
28
0
After playing the beta, the server browser in the retail shows only the beta servers. Any idea how to fix?

(This is not the common server browser bug most people have. I've never had any troubles with the ingame browser)

**Edit** whoops...found the answer in another thread.

Would have been nice if you pointed to this "another thread"..
 
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