Thanks a ton TWI Ro2 will now become my dream game with ro2 gameplay and mechanics with weapon loadouts from Ost.
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- Reduced Elite Riflemen and Assault roles on all maps.
We are currently testing a new RO 2 build.
- Reduced Elite Riflemen and Assault roles on all maps.
Replacing semiautos with bolts for squad leaders would be good idea too
how do i know if the shortcut works?
What is the game version and where do I find it?
I doubt you will see something like that fixed.Tripwire, this is a great patch in progress! Well Done.
May i ask, will the Ping issues on 50+ player servers be fixed in a future patch?
I notice 200+ ping when there are many players on a server.
Thank you TWI.
plex
Map Balance
- Reduced Elite Riflemen and Assault roles on all maps.
- Fixed various spawn camping issues on all maps.
It's the defending team not defending but assaulting that makes the reinf go 0% so that few actually get to defend the last caps. You see the same problem on Darkest Hour map ''Hill 108''. Players adapted to it, but only after alot of experience.Grain Elevator, i believe needs help. The fighting on the last few objectives always seem the best but the allies run out of reinforcements before the fun last long enough. Usually the allies become a pain in the first cap and keep the game from going that far. Great map, lots of good spots, but most of the potential is lost because no one gets to fight in the later caps.
The veterans should be able to get enemy loadouts. Why? because they are veterans! They have been in battle and scrounged the field for weapons and ammo. Especially, autos.
This statement is largely dependent on player skill. I have no idea what you mean by "fewer threats". You must mean bots.
First of all: good news !
Second, and I appologies for detracting the topic a bit, could someone give more details (here or on a pm) on these 2:
Thank you.
there is nothing wrong with hit detection ffs
in my opinion, reducing the auto roles may sound nice but fixes nothing
it's nice that the company apparently have listened to a community request, but without real changes to the weapon handling and movement system, this will only make the fewer SMG guys to rule even more, considering they will face fewer threats now
there's nothing a rifleman can do in this game that a SMG can't do better, even at "large" distances
not that I'd vote for dumbing down the SMG's accuracy. But if I can move and run and jump and get shot and everything without getting any real penalty, more riflemen means more frags to me and will make me even less careful
Grain Elevator, i believe needs help. The fighting on the last few objectives always seem the best but the allies run out of reinforcements before the fun last long enough. Usually the allies become a pain in the first cap and keep the game from going that far. Great map, lots of good spots, but most of the potential is lost because no one gets to fight in the later caps.