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We are currently beta testing a new RO 2 patch

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Private Who?

FNG / Fresh Meat
Mar 18, 2006
721
139
0
Texas
HoS....not the HoS Beta. The patch is applied to your main ROHoS game, when you leave the beta (as Yosh describes above) the game will patch itself back and re-gen your config files.
 

Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
:D
Nice. I appreciate anything that will make bolt-action rifles a more desirable pick, but wouldn't a better fix simply be moving the Mkb/AVT to each team's Elite Rifleman, or another more limited class (though this would be even less realistic)? Unless I'm mistaken about what issue is being fixed here. I don't think a predominance of standard-issue SMGs (PPSh, MP40) is necessarily unrealistic for the setting (Stalingrad).

Oh well. Hopefully this works out.

---
That is a good point because the elite would be using the prototype weapons. Not some regular Joe Schmoe.

The veterans should be able to get enemy loadouts. Why? because they are veterans! They have been in battle and scrounged the field for weapons and ammo. Especially, autos.

Make it happen? :D
 
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Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
here's screenshots of the new class load outs on a FULL 64 player server
[url]http://cloud.steampowered.com/ugc/649871686532099723/97E8EADE15F22A8B701D2AC2CCC2B1AEF08AE202/[/URL]
[url]http://cloud.steampowered.com/ugc/649871686532098898/CC5C90146CB0C1C1E6F9E0900955F0BA899BFD39/[/URL]

I think germans need to lose another 2 assaults as right now the amount of assaults is even for both sides when soviets are supposed to have more.
Nah, well, if you go that rout then, battle hardened German rifleman should be able to get scrounged PPshes then. ;)
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
Tripwire, this is a great patch in progress! Well Done.

May i ask, will the Ping issues on 50+ player servers be fixed in a future patch?
I notice 200+ ping when there are many players on a server.

Thank you TWI.

plex
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
0
how do i know if the shortcut works?
What is the game version and where do I find it?
 

ernst_barkmann

FNG / Fresh Meat
Feb 15, 2006
44
5
0
Just had a quick play on your beta server and lost sound part way through playing (not on level start, just decided to go silent randomly again). Not sure if this is a recognised bug or not, but I've been getting this issue for weeks now.

Thanks for the continued dev work btw
 

ledurpy

FNG / Fresh Meat
Oct 12, 2011
120
265
0
^^ yeah that looks right...check your down-loads. The beta is a 900mb patch for ROHoS.

On the one server there, with bots, my fps seems a bit more stable (but it's hard to tell for sure without artillery etc)

I did run up to a Russian and unloaded a full PPsh magazine into him from 1 meter away. He stabbed me to death and kept going. So maybe close range hit detection still needs some work.
there is nothing wrong with hit detection ffs
 

>F|R< CoMuNisTa

FNG / Fresh Meat
Dec 31, 2006
223
47
0
in my opinion, reducing the auto roles may sound nice but fixes nothing

it's nice that the company apparently have listened to a community request, but without real changes to the weapon handling and movement system, this will only make the fewer SMG guys to rule even more, considering they will face fewer threats now

there's nothing a rifleman can do in this game that a SMG can't do better, even at "large" distances


not that I'd vote for dumbing down the SMG's accuracy. But if I can move and run and jump and get shot and everything without getting any real penalty, more riflemen means more frags to me and will make me even less careful
 
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plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
@TWI

Maybe you should just allow the server admins to adjust the roles to their liking?

just a thought.

-plex
 

Private Who?

FNG / Fresh Meat
Mar 18, 2006
721
139
0
Texas
there is nothing wrong with hit detection ffs

im not saying it happens ALL the time, but when you walk in on a bot a spray him down...then he just walks right up and stabs you...

later on, non-beta...i played two rounds of ff and had quite a few very close range kills with no problems.

its weird like that, but oh well.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,971
722
0
Good now just remove rare weapon from assault class entirely and reduce hero to 1 slot only per side per server like ya said it would be ;).
 
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[Mad_Murdock]

FNG / Fresh Meat
Nov 28, 2006
604
44
0
My god, this is amazing news! I'm gonna go check that out, do we have to use the command line, or does the beta launcher work?
 

psgchisolm

FNG / Fresh Meat
Jul 10, 2011
41
7
0
in my opinion, reducing the auto roles may sound nice but fixes nothing

it's nice that the company apparently have listened to a community request, but without real changes to the weapon handling and movement system, this will only make the fewer SMG guys to rule even more, considering they will face fewer threats now

there's nothing a rifleman can do in this game that a SMG can't do better, even at "large" distances


not that I'd vote for dumbing down the SMG's accuracy. But if I can move and run and jump and get shot and everything without getting any real penalty, more riflemen means more frags to me and will make me even less careful
This statement is largely dependent on player skill. I have no idea what you mean by "fewer threats". You must mean bots.
 
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