Let's see this from my point of view:
The idea is to have multiple Fleshpounds at Wave 6/7, and the result would be (1 wave with multiple fleshpounds in Short, 2 Waves with Multiple Fleshpound in Medium, 4 Waves with Multiple Fleshpounds in Long)
This is very important because the dosh gained by players is increased in the last update. And adding one more fleshpound to this wave would compensate for that.
(Normal/Hard/Suicidal/Hell on Earth)

Source: https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview#
- Short Game:
- Wave 4/4 can have Multiple Fleshpounds.
Medium Game: - Wave 6/7 has One Fleshpound.
- Wave 7/7 has Multiple Fleshpounds.
Long Game: - Wave 7/10 to 10/10 have large zeds (4 waves)
The idea is to have multiple Fleshpounds at Wave 6/7, and the result would be (1 wave with multiple fleshpounds in Short, 2 Waves with Multiple Fleshpound in Medium, 4 Waves with Multiple Fleshpounds in Long)
This is very important because the dosh gained by players is increased in the last update. And adding one more fleshpound to this wave would compensate for that.
(Normal/Hard/Suicidal/Hell on Earth)

Source: https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview#
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