Wave 10 Survival Routes (PICS)

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xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
EDIT: I was initially having trouble posting images in the forum. I had to split my post into three. You can find them all on posts #1, #2, and #4


Let's hear your favorite routes to run to survive wave 10, after your team whipes out. I'll be listing a few from the perspective of a berserker on 6p suicidal, but I would GREATLY like to hear of any other good ones you guys have used.

For reference, I use xbow and katana.

Especially dangerous areas are marked with a red circle/X.

1. Farm - The river bed makes a loop with the main road. Follow it around for autowin. Just make sure to get to high ground when you see husks, or they'll be doing obscene splash damage as they shoot down on you. Remember to check behind you before engaging groups.

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2. West London - Obvious route is around the entire map. One tunnel to the other, rinse and repeat. Problems involve specimen raining down from both sides of the tunnels. I forgot to mark an additional dangerous spot: The alleyway marked by the dotted, green path. I run into the alley when I get cutoff by a husk but have no time to kill him. Specimen rain down on you here as well, but it's often better than the alternative. Requires a paranoid, always-looking-over-your-shoulder game style to pull off well.

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3. Manor - The intersection of all of the tunnels is an excellent place to start off. Hold your ground, and when you have to run, you have 3 possible escape routes. Loop around the tunnels. Take extreme caution when running by the fenced in "side yard" of the manor, as enemies often spawn on every side of you (Near the crashed aircraft, in the yard itself, and toward the front door of the manor). Another dangerous spot I forgot to mark in the picture is at the exit of the top-most tunnel (near the crashed aircraft). Specimen have a tendency to drop down on you there. Many people don’t like how the tunnels lack cover, resulting in fleshpound rage timers reaching zero too often. I actually like this, as it tends to happen when hordes of specimen are between it and I. Hit your headshots and it’s a non issue.

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I couldn't find overhead pictures of the following maps, so I've taken in-game pics of them instead. They will be in part 2 and 3 of the thread found below
 

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xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
4. Crash - Start off at the player spawn point. It's nice and open, allowing you to run around large groups of specimen to get away. I usually retreat (if facing toward the large stair case) toward the left. I circle around the building, and go into the back entrance to said building.

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Note that there are two doorways in the back of the building. The first you'll pass is the desired entrance. The second has a curtain hanging down, blocking your view, and leaving you susceptible to face planting into a gorefast.

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As you enter the building from the back, hug the left wall and go through the first pair of doors you come across.


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You'll enter a room with a staircase on your left leading to the upper level, and a doorway to your right leading to another large room that connects to your starting point. This room to your right is death incarnate - If you go into it while fleeing, prepare for sirens and crawlers to jump down on you from your left as you enter said room. Additionally, a blinding curtain lies at the exit of this room
 

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Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
Seeing as i don't play suicidal...I guess i don't have anything to comment on about this. Maybe i'll play suicidal when i finally get my last perk that isn't 6 to 6, who knows. =D

The easiest way to post images on the forum is to host them on somewhere like imageshack or photobucket, then use
 
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xebo

FNG / Fresh Meat
Aug 31, 2010
143
150
0
5. Foundry - I've had both amazing success and terrible failure with this one. Start by the third floor trader. Hold your ground as long as you can. When things get hairy, jump over the rails to your left.

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From here, make your way to the point pictured below using one of the many available routes. Once there, head up both staircases in said picture, and hug the wall to your right when you reach the top.


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This will lead you to the opposite side of the corridor you were originally looking down. Head back to your initial position.

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There is one AMAZING part about this route, as well as one big downfall.

The downfall is that, if you don’t spend enough time on the bottom floor (after jumping over the rail), then the next time you drop down, you’ll most likely do so on top of a few specimen. Therefore, make sure to stall before heading back up to the top.

The saving grace of this route, however, is the starting point. Often, after you reach the top again (pic 3) and settle into your initial position, a large pack of specimen will emerge from the far most doorway you previously emerged from, followed by a fleshpound. If you rage the fleshpound in the back, the long, thin corridor ensures you’ll have time to take him out, and he’ll have time to rage-kill everything in his path. If you miss the fleshpound, you can just jump over the ledge. Additionally, make sure to heal the fall damage you take.


If you guys have any other routes that have worked for you, on these maps or others, I'd love to hear about them!
 

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synecdoche

FNG / Fresh Meat
Feb 21, 2010
50
8
0
You know that if you have a lever action rifle you can break the fall if you shoot just before you hit the ground. That's how I beat foundry on suicidal.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
You want to survive when all your teammates are dead? use OP weapons. Simple as that.
I have a far better and infinitely more simple idea. Everyone buy what they like and don't play like a team of one-armed gorillas with chainsaws through their foreheads. Having everyone survive is a far simpler solution.