Yeah, I have to say that in my opinion, waterworks is THE best map out for KF right now. Beats the stock maps by far imo, even foundry.
The lighting effects are amazingly cool and it plays extremely well.
Just a few things which I like:
- There are no dead ends - if there's a corridor, it always leads somewhere. It's a bit weird, because you naturally expect corridors to lead somewhere (well, I do) and the map always delivers
- Really broken-up architecture / design, which makes the map very interesting, but flows extremely well. Hardly any awkward blocking volumes and you don't have to jump on things hardly at all - it's "ramped" so you just press forward... makes for really satisfying, flowing gameplay.
- Hardly any really good places to camp / exploit (not that I look for them). It seems like the spawns are placed evenly around everywhere and the pathing always makes for really dynamic rounds.
- The overall feel is just amazing - it feels like a Half-Life 2 level... (which I still consider the best FPS ever made...).
- When I saw the lighting effects and went in the outside area I... jizzed in my pants (refer to this video
YouTube - Jizz In My Pants if you haven't seen it before).
I think this map will easily win the mapping compo wave 1, and imo it even stands a really good chance to win the whole thing in its current format, which like I say is extremely polished (make sure you get V2 - and it's whitelisted yay!).