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hi all, in my map im using a fluidsurface actor with the skin properti using the watershader of hedgedog. The water look fine in my map but if you look the reflection you can see the hedgedog map reflection. Why this? how can i solve this? thanks
Heh, that's because the reflection IS from hedgehog.
Basically, water reflection in RO maps is a bit of trickery. You take pictures of the level from the point of view of the water and set it up so that anyone looking at the water sees reflections of these pictures.
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