Was the Russian grenade's fuse really that long?

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Graphic

FNG / Fresh Meat
Aug 2, 2006
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Nevada
Or is it a bug?

I swear that fuse is 10-12 seconds long. Every time I cook it I hold it as long as I possibly feel comfortable, and then once I throw it it still takes an eternity to explode.
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
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Sweden
With the Russian grenade you have to press alt fire to cook it. For example with the standard controls.

Hold mouse 1
press mouse 3 to start cooking

or

Hold mouse 3 to do a underarm throw
press mouse 1 to start cooking
 

FullMetalMonkey

FNG / Fresh Meat
Aug 31, 2011
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London, England
With the Russian grenade you have to press alt fire to cook it. For example with the standard controls.

Hold mouse 1
press mouse 3 to start cooking

or

Hold mouse 3 to do a underarm throw
press mouse 1 to start cooking

Really?

I'm not so sure because i've had a smoke grenade go off in mid-air whilst holding it with just the over-arm throw, and the same for grenades.

I just think that the timers on them need tweeking. As if you character manages to get past the part of pulling the pin in the animation sequence it is then a live grenade.

The amount of times i've managed to get a 'Martydom' style kill because of that.
 

KarmakazeNZ

FNG / Fresh Meat
Nov 23, 2010
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Hmmm.... Maybe?

"The Soviet F1 hand grenade, nicknamed the limonka (little lemon), is an anti-personnel fragmentation defensive grenade. It is based on the French F1 grenade and contains a 60 gram explosive charge (TNT). The total weight of the grenade with the fuze is about 600 grams. The UZRGM fuze is a universal Russian type also used in the RG-41, RG-42, and RGD-5 grenades. The standard time delay for this fuze is 3.5 to 4 seconds. However, UZRGM fuze variants are available which give delays between zero (i.e., instantaneous) and 13 seconds, specifically for use in booby-traps."

Maybe they have set the fuse to 13 seconds because they used the booby-trap version?

-

Actually, this raises an interesting point.

"The distance the grenade can be thrown is estimated at 30–45 meters. The radius of the shrapnel dispersion is up to 200 meters (effective radius is about 30 meters, by some sources (Russian)). Hence, the grenade has to be deployed from a defensive position to avoid harm."

"This type of grenade, featuring a high explosive charge encased in a thin sheet steel can, is an example of an "offensive" (relying on blast effect), rather than "defensive" (fragmentation) grenade. A serrated fragmentation sleeve ("Splitterring") was adopted in 1942 which could be slid over the head of the grenade. Fragments of the sleeve would be scattered on detonation, making the grenade more effective against personnel."

http://en.wikipedia.org/wiki/Model_24_grenade

Are the grenades modelled accurately, with the F1 having a 30m kill radius and the Model 24 a much smaller one?
 
Last edited:

BobbyHUN

FNG / Fresh Meat
Aug 30, 2011
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You have to cook the soviet grenade as it was described above (with the alt fire button). You can try it, you can hold the grenade overarm forever without the arming with the alt fire button.

If you wanna throw it underarm you have to do it in the opposite way: hold the alt fire button, then for arming hit the fire button, then release the alt fire for throwing.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
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UK / Stalingrad
Hmm, I'm reasonably sure that the SP tutorial within the Axis campaign, suggests that cooking is achieved by simply "holding the fire button a while before releasing" - I didn't see instructions that involved the alt. fire button for cooking. Is this correct, or did I just miss them? I thought I'd followed the instructions quite well, but also got the feeling (even in SP training) that the 'nades took forever to explode. It seems I simply wasn't cooking them at all! :)
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
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No, that's correct, but only for the German Stielhandgranate. That becomes armed as soon as the fuse is pulled from the base, so once you press fire, it's live and cooking. The Russian F1 though doesn't work the same way. When you press fire, the player pulls the pin but doesn't release the priming handle, so the fuse isn't triggered. You need to either throw it or press alt fire to forcibly release the handle (you'll hear a click sound when you do) and start the fuse.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
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UK / Stalingrad
No, that's correct, but only for the German Stielhandgranate.

Aha, thanks for that PC :) It's nice to know that I actually was following instructions correctly. So, from what you've said - with the F1, you would HOLD primary fire to engage the throw, and simply PRESS alt. fire once to start the cooking, thus hearing the click/ping? Or is it the case that alt. fire also needs to be held throughout the cook?

Again, thanks for the super-speedy response! :)
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
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No, you don't need to hold alt-fire. Just press it once while still holding your primary fire/throw grenade button, you'll hear a faint metallic "ching" type sound, then you have somewhere around 5 seconds to get rid of it before it gets rid of you.

Or as someone else mentioned, if you press and hold alt-fire first, you'll start charging up an underarm toss, in which case you press the fire button once to prime the fuse instead. That one's handy for dropping grenades over pieces of cover when you know there's someone on the other side of it.
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
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UK / Stalingrad
Awesome, thanks again PC :)

I see that some people here didn't played RO1 :p

I played a lot of RO:CA, not so much of RO1. But I've always been a bit cautious with grenades, because errors can be costly :) heh. Cooking is a risky choice in many situations, so I tended to just toss them with standard fuse to try and cover any mistakes :) I'll try to get that out of my mind though now, because cooking can be really useful when used properly.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
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Nevada
I see that some people here didn't played RO1 :p

I played RO1 but never felt the need to cook grenades because the movement is so clunky and the sound design so primitive that no one hardly ever knew there was a grenade near them, and if they did they usually didn't have time to GTFO.
 

Skvate

FNG / Fresh Meat
Nov 21, 2005
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Only two things are missing from the grenades that would make them perfect:

- Smoke from a grenade where the fuse is burning(they didnt have electric fuses in these grenades, and they did give of a little smoke/gas when the fuse was burning). This would produce a thin smoketrail behind the grenade when thrown etc.

- The ability to pick up thrown grenades, and throw them back. I seem to remember this was in RO:O. At least it was in DoD(there it was used to cook the grenade...kinda funny).
 

Krazyxazn

FNG / Fresh Meat
Mar 23, 2009
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To cook Russian Grenades its this order:
Alt Fire
Hold down Fire
Press Alt Fire (hear a ping, it starts cooking)

It maybe be Weapon Function key instead of Alt Fire, all I know is its the same button you press twice.

-------

Doing Hold down Fire then Alt Fire does not cook the grenade it just throws the grenade. You need to alt fire first before pulling the grenade, then alt fire again to start cooking.
 

d3vovus

FNG / Fresh Meat
Aug 12, 2011
22
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I would love it if TWI made a performance/effect distinction between the F1 frag grenande and the German high explosive stick grenade so that the F1 has a small concussive radius but a larger sharpnel radius while the German grenade has a much wider concussive radius but a very limited shrapnel effect.

I would also like grenade blasts to be 3 times more devestating when used in doors.

And lastly I would like there to be a chance that you catch a shrapnel even though you are well clear of the grenade blast. It would add that elecment of randomness and chance that all realistic war games should have lots of :D
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
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Hamilton, ON
I cook it just fine by holding primary fire (left mouse) and then tapping alt-fire (in my case, bound to alt). If I press alt first and then click, I'll cock an underhanded throw.

I've blown myself up once already, so I know cooking works.