Warning protected area

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NeoGodHobo

FNG / Fresh Meat
Dec 9, 2011
78
13
0
This ! Needs to go away ! and to be replace by some other sort of spawn protection. Its simply ridiculous..

In stalingrad(and in any other front), Armys, regiment, company, platoon, and squad were getting Flank. ESPECIALLY during stalingrad, were troops were encircle by other troops. But its impossible to do it in this game who claim to be realistic. ( Wich I agree it is more realistic than any other game ) I love this game so much ! But this protection area is simply ridiculous. I am trying to take the enemy from behind...BAM, Im dead, because some invisible rule says you cant go around the enemy ( A strategy and tactic that is used by any army ) You cannot cap a base if the one in front is not yet captured. What the hell is that.

It frustrate me a lot, and I am probably not the only one. I really hope someone do something about this... This is Stalingrad front for god sake.. We should be able to go around the Enemy and kill them....

Note to everybody : I am not talking about spawn killers who camp at the base. But about a flanking maneuver to take the ennemy from behind, and to capture an Objective.

Exemple :



Objective : A :IS2: ( Lets say A is taken by My team )


Objective : B ( B is taken by enemy team )


Objective : C ( C is also taken by enemy )


Shouldnt one be able to go with a few soldier around B and capture C so that my team can spawn at A and C and then encircle B.. That would be more like a Stalingrad battle, The other team would have to watch Their back and their front.

Objective : A :IS2: ( A is taken by My team )


Objective : B ( B is taken by enemy team )


Objective : C :IS2: ( C taken by my team)


Thanks For reading and sharing your ideas on the subject.
 
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SS Waffle

FNG / Fresh Meat
Dec 26, 2010
24
5
0
I like TWI, but this has to be the biggest joke in the game!! I have been deep in a territory and have it switch to protected and cant make it back out in time. Really bush league stuff ;(
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
I think very often you can do what you described and in many maps its no problem getting behind the enemy lines and ambush some people.

The most extreme thing I witnessed was when a guy was afk at the axis spawn in grain elevator and we as the russian team couldnt kill him.
He was the last and we really had to wait until the time was up.
Kickvoting failed.

Also annoying: Youre somewehre and suddenly one of your objectives gets captured and suddenly youre in the protected area with no chance to get out.

At the very least should the zone be shown in the map

PS You cant spawn into your captured objectives
 

Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
680
200
0
The protected area is there for a good reason, simply: To make a more fluid gameplay and it does so in a harsh but effective way.


As for the different topic, the spawn protection. They need to remove the spawn protection for the team who has no more reinforcements, a few minutes after the initial depletion .
 

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
0
I don't think one man behind enemy lines should be able to cap all the points there, it would ruin the flow of the game.

However, I find it extremely annoying that when I'm holding a building, I get insta-killed by god because we suddenly lost a previous objective. If it gave you a "fall back!" message and a 20 second timer to get out of there, that would be fine.
 

Avtomat

FNG / Fresh Meat
Oct 31, 2011
359
80
0
Hungary
the awesomest thing was being in a tank and driving full speed into a protected area. You can't reverse, you can't make the 180 degree turn.
There is no escape.

When Im fighting, 90% of the time I fail to notice the fatass flashing white text. (I don't know how but it happens)
this resulted in insane frustration more then once when I was trying to shoot people and my character suddenly turned into a pile of grinded meat.
Also running away from the enemy and dolphin diving into cover just to see its protetced area isn't really the most relaxing feeling ever.

I too hate the damned thing with a passion, but somehow we have to stop spawncamping f*gs.
 
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blackcatxiii

FNG / Fresh Meat
Dec 25, 2011
6
0
0
I myself don't see what the problem with this is. I think it's just fine and keeps the game play better (liking this a lot better than battlefield 2 for instance). HOWever, there is a way to make it better, and that is when one of the sides reaches 0 reinforcement to make ALL protected areas vanish. This is my 2 cents and I hope you think about it as it's annoying to have to wait for the time to run out (some times the German scum like to be cowards and go running behind protected areas for cover like on the map with the church).
 

Mureika

FNG / Fresh Meat
It really makes me mad when you're trying to flank or take an objective and then enemy takes one of your objectives and I end up in Protected Area. I run back as fast as I can, but my efforts are in vain..... This is really unrealistic...
 

Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
I love "PROTECTED AREA" always surprises me :D
The glass is half full for you?



this resulted in insane frustration more then once when I was trying to shoot people and my character suddenly turned into a pile of grinded meat.
Really the grinded meat is so dumb, I would prefer if the avatar sat on the floor and started crying. (like censored CS)
Or if they get beamed away.
 
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LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
The only problem protected areas have is that they suddenly appear, and one doesn't have enough time to get out before they well.. explode. If there was a 15 second or so delay before the protected area activated, and a warning text on screen for people inside it, people would have enough time to get to safety.
 

NeoGodHobo

FNG / Fresh Meat
Dec 9, 2011
78
13
0
I too hate the damned thing with a passion, but somehow we have to stop spawncamping f*gs.


But it doesnt work... On : Apartment map. The russian can Spawn Kill the germans, and they do it more than often, they stay in the house on the left ( Spawn 1 ) (Entrance on the left, beside the KO Panzer 4, after entering, there is a stair going up on the left side, a alley on the right side and another alley on the front )

Well Russian often camp there and kill maybe 20 germans by the time they finally get killed. Germans dont even have time to react, you wait 10 second to reappear, and when you do, you automaticly get killed by this annoying players.

This is a Major issue, that Protection Area fail to solve. This is a bit why I say : Get protection area OUT. And get a better Kick voting on. We dont need a robot to tell us what we can and cant do. We can make our own rule with Vote Kicking. Cant we ?
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Hm, subject creep.

Protected Area: Give the player 10 seconds to get out, not three (or however few it currently is). If spawn raping is the major reason for this mechanic (which it is) then still give the captured player 10 seconds to get out and render any shots they make whilst inside the protected area ineffective, better still prevent them from being able to attack with anything at all.

Spawn Protection: Give 3 seconds of spawn immunity in all instances, even spawn on SL. Perhaps in the case of SoSL prevent the player from being able to attack (shoot/throw/melee) for the duration of the immunity period.

These and other suggestions have already been posted by a variety of folks and I expect that they've already entered into the game's creative team's consciousness.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
0
San Bruno, California
Hm, subject creep.

Protected Area: Give the player 10 seconds to get out, not three (or however few it currently is). If spawn raping is the major reason for this mechanic (which it is) then still give the captured player 10 seconds to get out and render any shots they make whilst inside the protected area ineffective, better still prevent them from being able to attack with anything at all.

Spawn Protection: Give 3 seconds of spawn immunity in all instances, even spawn on SL. Perhaps in the case of SoSL prevent the player from being able to attack (shoot/throw/melee) for the duration of the immunity period.

These and other suggestions have already been posted by a variety of folks and I expect that they've already entered into the game's creative team's consciousness.
how about one better? give them time to get out and if they try and shoot someone on the way, the barrel is plugged and the gun blows up in their face?:D
as it is now, i just shoot the first enemy i see, knowing i'd be dead, long before i get out!
 
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Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
I like TWI, but this has to be the biggest joke in the game!! I have been deep in a territory and have it switch to protected and cant make it back out in time. Really bush league stuff ;(

This is especialy bad when playing as a Marksman.
If you deep in enemy territory and your enemy caps an obj you can find yourself instantly deep inside the spawn zone and can't get out in time.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
This is especialy bad when playing as a Marksman.
If you deep in enemy territory and your enemy caps an obj you can find yourself instantly deep inside the spawn zone and can't get out in time.

Well, if you are marksman and deep in enemy territory you really aren't helping your team capture or hold objectives anyway, so likely your team is already complaining that the "sniper is useless". It is not about kills, but helping keep more teamates than enemy alive INSIDE a capzone.

The restricted area is just for this reason, to keep players from going lone wolf all over the map and just doing their own thing, spreading out thinking they are doing good by getting kills far away from where their team needs them. It keeps the game moving more smoothly and keeps more of a WW2 "feel", the way combat in WW2 tended to occur, in manouvres along along actual moving frontlines.
 

Falkenhorst

FNG / Fresh Meat
Mar 12, 2011
241
197
0
Barracks has to be the worst with spawn protection. You're capturing the mess hall and the NCO barracks are taken back. Immediately "WARNING PROTECTED AREA" pops up and you now have about 3 seconds to frantically find a window to get the hell out of there.

How about we not put spawn protection inside objectives that were just active and at the very least put it outside, so the attackers can at least be given the option to fall back or try and hold on to the building.
 

Hostage

FNG / Fresh Meat
Dec 31, 2011
47
61
0
I to have been killed by trying to a cap a point then we lost that point and I get insta-killed. It is kind of annoying.

I understand the idea to stop people from spawn camping. I mean this game is suppose to be realistic, though it would suck spawning into a MG'er who is setup in a spot and you have no bearings etc. I guess look at is as someone shooting you from the spawn?

Another thing that annoys me is the warning really needs to be a LOT BIGGER! I am wondering why I died, then I look oh I entered a spawn area.
 

pierrick6767

FNG / Fresh Meat
Dec 18, 2011
46
7
0
the only protected area ,should be the respawn zones

the only protected area ,should be the respawn zones

each time this happen to me i feel cheated,especially when i m still alive,ok the enemies took the objectif but i m still fighting so come to get me.but no i got kill by a restricted area rule,not a bullet ,what the glory is that really. so it s very frustrating,and retreating,why, to get a bullet in the back.flanking your opponent is part of the strategy And if you want to get rid of the spawn camping ,why not then,you have 20 secondes to leave the spawn area or a machine gunner will shoot you gladly in the back,like it used to be.or a computer officer wait with a pistol,ready to blow your head off, for cowardise.the only restricted area should be the respawn zones if you stay too long in it,unless it s in a cap zone.it would be nice to disable shooting in the respawn area as well ,because some of us will shoot back at the officer or the machine gunner (i known i will) and less of those stupid accidents happening too often in the respawn area