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[Game] Wargame: AirLand Battle

BlackLabel

Grizzled Veteran
Jan 9, 2007
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Churmany
Today, we are proud to unveil in a first video teaser Wargame: AirLand Battle, the sequel to Wargame! Planned for released for 2013, Wargame: AirLand Battle will bring the series to a brand new dimension. Today's video gives a glimpse of the spectacular new features to come!

While the first Wargame made a splash with its powerful engine, Wargame: AirLand Battle will be the series's leap forward by bringing a level of detail never before seen in a real-time strategy game. The new version of the IRISZOOM Engine(tm) will display spectacular graphics with a wide variety of units, scenery, and impressive topography reproduced from satellite maps, all of which are visible in today's teaser.

Just like its predecessor, Wagame: AirLand Battle takes players through a series of conflicts commanding NATO and Warsaw Pact troops between 1975 & 1985 at a turning point of the Cold War. In this episode, war rages in Northern Europe, notably Scandinavia, whose architecture and magnificent landscapes are faithfully recreated in the game.
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total of over 750 vehicles and combat units rendered in realistic detail! Wargame: AirLand Battle also brings authenticity to the next level thanks to a new weapons system, better handling of fire effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities.

The solo campaign is composed of several new dynamic campaigns, during which players manage all aspects of battle by leading each brigade of the Theater of Operation and making good use of reinforcements and strategic support. Wargame: AirLand Battle still allows customization of armies in solo and multiplayer modes thanks to the 'Deck' system, which is now being enhanced with an integrated 'viewer'. Ultimately, each decision made will have an impact on the tactical outcome of battles and evolution of the global conflict! Prepare to re-enter the Cold War in 2013!

Watch the teaser

Sine i LOVE wargame european escalation the follow up will be even better as it seems.
 
How much variety and versatility is there in infantry in the Wargame series? Every time a new alternate-history Cold War RTS/RTT title comes out I'm always super-excited only to realize to my dismay that the infantry combat gameplay takes a back seat to shiny vehicles and helicopters... I want to get up close and personal with the enemy, hose 'em down with 5.56, blow a UAZ to shreds with an M203, and toss an M67 in their faces, dammit! (Alternatively, wreaking some real havoc with Spetsnaz and Soviet airborne infantry would be epic) :D
 
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Have they started milking it? It's barely 6 months after the release, and they announce a sequel for 2013. The only noteworthy new feature seems to be the addition of fighter jets, which could be easily done in an expansion or DLC. Even activison waits longer for CoD sequels :)

I thought they'd support it with more DLC, as they seemed to have adopted TWI's game support, so I bought it last month. Pretty disappointing. Also, the name sounds like a theme park ride.
 
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How much variety and versatility is there in infantry in the Wargame series? Every time a new alternate-history Cold War RTS/RTT title comes out I'm always super-excited only to realize to my dismay that the infantry combat gameplay takes a back seat to shiny vehicles and helicopters... I want to get up close and personal with the enemy, hose 'em down with 5.56, blow a UAZ to shreds with an M203, and toss an M60 in their faces, dammit! (Alternatively, wreaking some real havoc with Spetsnaz and Soviet airborne infantry would be epic) :D

There is ****loads of infantry to choose from, some are good some are bad..depending on how you use em. They are a very important part as much as tank/halos/recon/support.
 
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There is ****loads of infantry to choose from, some are good some are bad..depending on how you use em. They are a very important part as much as tank/halos/recon/support.

infantry are really good at defending areas with lots of cover, like trees, and urban areas. Once they are dug in it is really hard to dislodge them.
Ive had 80 points of infantry take out over 400 points of tanks before, when they tried to charge the treeline. They can be incredibly useful and when used properly, deny or at the very least hold large chunks of the map until support arrives.

That said, the transports are often like paper. Trying the charge an enemy line to disgorge infantry is suicide if their tanks are set up well. even having a few tanks covering the road you are trying to advance along can cause havoc and cause heavy casualties.

And if the infantry are caught out in the open, god help them. On foot they are very slow and incredibly squishy.

In wargame, infantry are not a write-off, they are just used for different tasks from tanks.
 
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For me FUCHS transports are king, there is still enough people useing the CV jeeps and the fuchs chases them down in no time. We once spammed all 32 of them ( 10 inf per vehicle ) with 4 players and marder and pumas..that was it and rolled down on hellshighway...it was a glorious mess...thats 1280 inf, 128 fuchs rolling around, 56 marder and what not...its a fun rush...but thats for pubby trolling only :IS2:
 
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infantry are really good at defending areas with lots of cover, like trees, and urban areas. Once they are dug in it is really hard to dislodge them.
Ive had 80 points of infantry take out over 400 points of tanks before, when they tried to charge the treeline. They can be incredibly useful and when used properly, deny or at the very least hold large chunks of the map until support arrives.


I absolutely hated how infantry was so weak in WiC. Even trucks were greatly used to charge and roll over them.

A question: in this game, does the infantry automatically evade an incoming vehicle or they stay in the path dying like idiots until you move them manually (when it's too late) ?
 
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I absolutely hated how infantry was so weak in WiC. Even trucks were greatly used to charge and roll over them.

A question: in this game, does the infantry automatically evade an incoming vehicle or they stay in the path dying like idiots until you move them manually (when it's too late) ?

If it's anything other than an anti-air team, chances are the vehicle won't even make it to the squad ;)
 
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How much variety and versatility is there in infantry in the Wargame series? Every time a new alternate-history Cold War RTS/RTT title comes out I'm always super-excited only to realize to my dismay that the infantry combat gameplay takes a back seat to shiny vehicles and helicopters... I want to get up close and personal with the enemy, hose 'em down with 5.56, blow a UAZ to shreds with an M203, and toss an M67 in their faces, dammit! (Alternatively, wreaking some real havoc with Spetsnaz and Soviet airborne infantry would be epic) :D

the infantry in war-game is only weak infantry on infantry I'd say (being a player of the men of war series, with it's super-detailed infantry combat down to hand-to-hand).

Other than that all of that is possible, soldiers carry rocket launchers and grenades (even special grenades like flashbangs that cause stun and rout effects). There are even special anti-infantry rocket launchers, the infamous RPO-1.

I'd say my favorite troops are the piechota zmech in the upgraded skots.
 
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New trailer out for those who haven't seen it yet.

WARGAME AIRLAND BATTLE: AIRCRAFT TRAILER - YouTube

I also got access to the beta and play it whenever possible. The game feels completely different from how the old one plays, and not just because of jets.

Many quirks of the old game have been flattened out and the game overall feels a lot more fast paced. There is also no NDA, so feel free to ask whatever you want about the beta. :D
 
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