Waffen ss skins

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Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
I will be monitoring this thread, patiently waiting for the skins to be released.
 
Yeah. Like all his posts in this thread I guess :)

oh dear xD i never read the username, i just assumed it was a diffrent person each time. Jeez otto, way to be impatient.. hell i've been waiting for vehicles for 2 years and at last we see good progress, waiting for better models for historical accuracy and someone is gonna try working on that, can't wait a month weeks, years, nub otto nnnnuuuuub.
 
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lazerBAR

FNG / Fresh Meat
Dec 19, 2009
219
6
0
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SirBurger27

FNG / Fresh Meat
Dec 1, 2012
121
0
0
Illinois, USA
Those skins look quite nice, I would love to see them in-game eventually. Any chance of getting them on an unranked server sometime in the near future where they can be seen by the general public?

I'm also really liking the field cap for the SL, its a very nice touch. It would be great if the vanilla HoS Wehrmacht SLs could have field caps too, it would make them more recognizable on the battlefield.
 

VietViking

FNG / Fresh Meat
Sep 25, 2012
352
1
0
Toronto, Ontario
I hope it isn't just a mutator that will just make the German units in the map wear SS uniforms. SS units while playing in Stalingrad = huge immersion killer. Instead, I hope it becomes incorporated into the SDK, so that mappers can decide if they want SS units or just the regular Germans on their map, much like how RS added support for different uniforms for different factions (US faction can pick between Marines and Army, JPN can pick between the IJA or the SNLF).

Otherwise, nice work there guys!
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
I hope it isn't just a mutator that will just make the German units in the map wear SS uniforms. SS units while playing in Stalingrad = huge immersion killer. Instead, I hope it becomes incorporated into the SDK, so that mappers can decide if they want SS units or just the regular Germans on their map, much like how RS added support for different uniforms for different factions (US faction can pick between Marines and Army, JPN can pick between the IJA or the SNLF).

Otherwise, nice work there guys!

It's actually more complicated and yet simpler than that at the same time, somehow :D

There're two important classes that extend ROPawn in RO2: ROAxisPawn and ROAlliedPawn. In RS these are RSAxisPawn and RSAlliedPawn.

Then extending these there are a bunch classes for each level: RSAlliedPawnLevel1..., RSAxisPawnLevel1... etc.

Extending these are faction and role specific classes (call them content classes): RSAlliedPawnArmyLevel1Rifleman..., RSAxisPawnIJALevel1Rifleman..., etc. for each role and faction. There are a lot of these.



Now in ROGameInfo there are all these variables that specify what specific content classes to use. It is possible to change these with a mutator, I did it when experimenting with randomizing models in the Sound Mutator.

If it isn't possible to change content classes on a map (I don't know, I'm no mapper), then it should be possible with a gametype. I know RS does this because there is no RSGameInfo class, just things like RSGameInfoTerritories extending ROGameInfo which specify the content classes in them. You'd need another tree of classes made for the new SS faction, extending from ROAxisPawn. Then you'd need your gametype to use them, either by default or by use of a mutator.

Edit: These look fantastic by the way. I'd love to see them in motion
 
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