Vs mode?

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Manticore

FNG / Fresh Meat
Jul 19, 2009
13
0
0
^^ more fun than leaving or waiting. also i dont think a person would spawn as a clot, more likely a bloat or gorefast. the problem with this is that the player as the zombie might try to help the players still. this could result in LOTS of greifers.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
dm would be fun.....whether it was a free-for-all everyman for himself, or a tdm based mode, the characters would have to be "humans". the one thing that should probably be taken into consideration is the perk leveling. it would not be fair to have a team of level5 support vs. all level 1 assualt.
 

NitroBullet

FNG / Fresh Meat
Jul 4, 2009
191
44
0
dm would be fun.....whether it was a free-for-all everyman for himself, or a tdm based mode, the characters would have to be "humans". the one thing that should probably be taken into consideration is the perk leveling. it would not be fair to have a team of level5 support vs. all level 1 assualt.

You mean this?
 

NitroBullet

FNG / Fresh Meat
Jul 4, 2009
191
44
0
Yes it does work. But it's not a perfect DM system. It's a very loose deathmatch mod. I think Red-Frog has a better version, but he doesn't release his in Black Cheetah's form, so you can never host your own DM, because apparently he wants all the attention to his server...
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
Well if you didn't find L4D fun, then why'd you suggest Versus mode for KF? :confused:

Just because L4D has versus mode, doesn't make it fun. Did you ever wander why there are versus mode games out there which aren't fun?

L4D is a bit "arcadey", and a bit "linear". It was do the same thing, follow the same path that sort of thing. I havn't played it since it first came out so I don't know if it's any better now.

I like the gameplay style of Killing Floor, although it's not perfect, it's still a fun game to play. However, I don't mean to cause any offence or controversy, but KF is becoming a bit "stale" with its lack of options.

Yes, putting in versus mode will ruin the "coop" identity that many have given the game. But at the end of the day, it isn't about staying the same, it's about what makes the game appeal to more players. I know many people (in real life) who don't like the game because it's all coop, and tbh all out coop players are pretty hard to come by. People like a bit of competition, and atm the only competition there is, is in the mapping community, which is useless without players.

I'm sorry I'm going on a bit, but I'v looked at the server list, and every day, there are less and less players. I hope TW are planning something already, because I get pretty frustrated when I release a map and find out that people don't even play the game anymore.
 
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mastertheknife

FNG / Fresh Meat
May 30, 2009
86
0
0
I think a versus mode is on the way.

I noticed this new variable in the latest update and it wasn't there before latest update:
var bool bPVPGame; // let the gametype know this is PVP, not regular KF
PVP means Player vs Player.
There is also code that limits the max players to 12 instead of 6 for PVP games.
 
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Deniz

FNG / Fresh Meat
Jul 15, 2009
158
0
0
If that's true that would be nice, I just hope the PvP mode will be humans vs. specimens and not humans vs. humans.