Well, since the last ideas & suggestions went down the digital drain, here we go again...
1. Vosh Vault
Right now, the ever-growing stacks of Vosh dont seem to do all that much. You see a growing number that serves no purpose. Instead of awarding a random crate every 500k, i would suggest implementing a Vosh-Shop, where you can buy cosmetics & skins with your stored Vosh cash. You still have a sort of rarity control by making certain items more expansive than say, your x-teenth headband. Also, i have about 130 unused vosh tokens, which bring me to...
2. Crafting system
It would be quite favourable, if you could actually control what you craft. It's not like you can grind that stuff, getting enough stuff to recycle takes a while. Spending (especially "rare" and upwards) tokens on a skin that is a) battle-scarred and b) rubbish in the first place is just adding insult to injury. I would really appreciate if you could change the system away from the whims of RNG and towards something controllable. Also, on the topic of battle-scarred skins...
3. Skin Quality
I have no idea who thought that damaged skins look good and would be nice to have. Some of those are so worn, it's hard to tell what the skin was supposed to be in the first place. So, I would suggest to either get rid of it and fix skins at the "Mint" level or have a way to change the Skin towards any quality you want by spending a single crafting token.
I am the first to aknowledge that nothing on this list is particularly high priority stuff, but it might do some good for the long-term motivation.
1. Vosh Vault
Right now, the ever-growing stacks of Vosh dont seem to do all that much. You see a growing number that serves no purpose. Instead of awarding a random crate every 500k, i would suggest implementing a Vosh-Shop, where you can buy cosmetics & skins with your stored Vosh cash. You still have a sort of rarity control by making certain items more expansive than say, your x-teenth headband. Also, i have about 130 unused vosh tokens, which bring me to...
2. Crafting system
It would be quite favourable, if you could actually control what you craft. It's not like you can grind that stuff, getting enough stuff to recycle takes a while. Spending (especially "rare" and upwards) tokens on a skin that is a) battle-scarred and b) rubbish in the first place is just adding insult to injury. I would really appreciate if you could change the system away from the whims of RNG and towards something controllable. Also, on the topic of battle-scarred skins...
3. Skin Quality
I have no idea who thought that damaged skins look good and would be nice to have. Some of those are so worn, it's hard to tell what the skin was supposed to be in the first place. So, I would suggest to either get rid of it and fix skins at the "Mint" level or have a way to change the Skin towards any quality you want by spending a single crafting token.
I am the first to aknowledge that nothing on this list is particularly high priority stuff, but it might do some good for the long-term motivation.