voice commands useless?

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Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
How many times have you seen people use voice commands seriously in a video game? The use of voice commands in video games dosen't extend past spamming imo. People that are serious about teamwork use a mic anyways.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Yes. Something new is necessary. Maybe something like BC2's spotting system would work (you look at an enemy, you press Q, and all of your teammates get a "enemy infantry spotted!" radiomessage and a small orange triangle on their screen). Not sure if the triangle would be realistic though...
 

Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
0
Sunny Scarborough
AA had/has something similiar where you press a key to 'call in' and it announces your location in text on your team's screens and could be adapted to allow more options by adding another keystroke or two so the player could decide whether to simply shout he was in position or report an enemy at his position e.t.c.

It works well, doesn't involve unrealistic floaty maps, only requires a couple of keystrokes and is just as realistic as someone shouting "Enemy spotted @ church". I think the effect should be limited to shouting distance, and for realisms sake, any members of the opposing team within shouting range should hear "Enemy spotted" or whatever.

I'm sure there are probably plenty of other ways to do it but I remember the system worked very well in AA and people actually used it because it only involved a keystroke. The number of times it saved people from friendly fire alone makes it a worthwhile addition imho :cool:
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
The issue is that on long range people could just spam their action button till you report that you spotted someone. At least from what I've heard people use it like that in arma.

An easy way to spot someone would be nice, but the above issue should not occur. The same with automatic voice commands when you see a grenade land next to you, you should not always shout grenade automatically, so people know where you are.

Personally how I think it would be best would be like, you press v1,6 which means report enemy sniper. Then a BIA alike mouse pointer appears and then you move it to the enemy location. And then you simply say enemy sniper at position blah blah. And then that sniper position gets marked on the hud and in 3d utilizing the hud on demand system.

But for stuff like a grenade landing next to someone you need to yell grenade fast without that voice comm thing revealing your position at all times (especially when no friendly is next to you).
 
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Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
keep in mine voice commands *might* be more usefull with 3d sound. ( allowing you to hear who said what) Which I believe is supposed to be in ROHOS...
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
How many times have you seen people use voice commands seriously in a video game? The use of voice commands in video games dosen't extend past spamming imo. People that are serious about teamwork use a mic anyways.

They add a nice touch, i don't see why complain about something so meaningless. I'd rather have them in than not, actually missed them i Cod World At War after having them in every Cod Since 2003.
(pssts it was a console move to remove them and thats why i dont like it)

And i hate the random shouting that some games have implemented instead, that ruins competitive possibilities if other clients can hear your player scream randomly for immersion.. keep the voice commands in the game and anyone that wish to use it can use it.. otherwise gif mod-tools for us to fix it.

Last but not least , yes anyone serious enough plays with folks on ventrilo or teamspeak and do not even use in-game com since their quality is usually **** and you like to talk trash outside the game with your clan or budds.
 
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Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
AA does it pretty well. Keyboard or mouse point, select and click with opaque menu that appears in center of screen . Yell or whisper. Variety of comments. Location (N, NE, etc.). Can't remember if they are for all players near you or just your squad....:eek:
 
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skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
0
I would like to keep them in. It adds to the realism, and considering they speak Russian/German it makes it authentic and pretty nice. I say defiantly keep it. Can you imagine HoS with out it?
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
266
0
34
Kelowna, British Columbia, Canada
If they utilized bf2's spotting system without a visual indicator (except under regular mode and not realism) with 3d audio, I think its the best balance between usefulness and imsn't spammable to become annoying either.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
The only ones i ever used where, i need ammo and i need back up. I would use Grenade! if there was 3d audio.

I could live with a "Q" button where if you are looking at something you would automatically say grenade or enemy spotted, but no on screen icon please. Also the distance and speed at which this would work would have to be small to avoid the problem mentioned above in arma.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
"I need ammo" is very useful when you're running around with a zooka/shreck desperately trying to get a reload. You spam that several times in succession and someone will get the point and reload you.
 

Redwinters

FNG / Fresh Meat
Mar 20, 2010
40
0
0
BF2 they where useful, as well as other games that require team play. It keeps gameplay swift and yet allows you to quickly and clearly hear what your team mates need or see.