EDIT: This is an old post. The Beta Version has since been released which includes commanders, and better balance.
DOWNLOAD LINK FOR BETA:
https://www.dropbox.com/s/xvv2lq7ryp4fdjy/VNTE-JungleRaidB3.roe?dl=0
This is a map I have been working on since the SDK released. I have no prior experience with UDK but I am a seasoned user of hammer editor.
This map is a territory map based on a fictional location. It is ready for testing. The VC attack and there are 6 objectives. It really just needs balancing and testing.
I tried to integrate every good thing from the pre-existing stock maps into one solid map. Keep in mind as of writing this, this map has never been played on a server. However all the objectives, kismet, and spawns/spawn protection have been tested to work.
Please keep in mind the lighting is NOT final. ( I still need to add interior lighting to the buildings.)
What's left:
- Lighting
- Balance Tweaks
- More objectives
- Polish
- Radios and Commander Roles
Known Issues:
- Minimap is slightly misaligned
Preview: (The links give a steam warning because I copied this from my discussion post.)
Minimap:
https://ibb.co/gV8Wq5
Scenery:
https://ibb.co/nzqGOQ
https://ibb.co/iZNkHk
https://ibb.co/etoEA5
https://ibb.co/hLfGOQ
https://ibb.co/f5dQHk
https://ibb.co/dF9zck
https://ibb.co/edbCxk
https://ibb.co/noRjA5
https://ibb.co/bGZhxk
https://ibb.co/cFCD3Q
https://ibb.co/mTWHV5
https://ibb.co/eB6vHk
https://ibb.co/hMzROQ
https://ibb.co/mkhfiQ
DOWNLOAD LINK:
old link removed
NOTE: There are unfinished unfinalized areas. I also have not built the lighting but it looks very good even without shadows. I will be building the lighting soon. (Once I decide on the final lighting look and finish interior lighting.)
WHAT I NEED: Testing! Tell me what's unbalanced so I can adjust tickets, time or spawns.
What is planned for the future: More objectives, better balance, commander role and radios.
KNOWN ISSUES: - Minimap is slightly misaligned
CREDITS:
-Me
-BloodMalice (Admin of Bloodbath) Thanks for the help rigging objectives
-nymets1104 (Good video tutorials for the SDK.)
DOWNLOAD LINK FOR BETA:
https://www.dropbox.com/s/xvv2lq7ryp4fdjy/VNTE-JungleRaidB3.roe?dl=0
This is a map I have been working on since the SDK released. I have no prior experience with UDK but I am a seasoned user of hammer editor.
This map is a territory map based on a fictional location. It is ready for testing. The VC attack and there are 6 objectives. It really just needs balancing and testing.
I tried to integrate every good thing from the pre-existing stock maps into one solid map. Keep in mind as of writing this, this map has never been played on a server. However all the objectives, kismet, and spawns/spawn protection have been tested to work.
Please keep in mind the lighting is NOT final. ( I still need to add interior lighting to the buildings.)
What's left:
- Lighting
- Balance Tweaks
- More objectives
- Polish
- Radios and Commander Roles
Known Issues:
- Minimap is slightly misaligned
Preview: (The links give a steam warning because I copied this from my discussion post.)
Minimap:
https://ibb.co/gV8Wq5
Scenery:
https://ibb.co/nzqGOQ
https://ibb.co/iZNkHk
https://ibb.co/etoEA5
https://ibb.co/hLfGOQ
https://ibb.co/f5dQHk
https://ibb.co/dF9zck
https://ibb.co/edbCxk
https://ibb.co/noRjA5
https://ibb.co/bGZhxk
https://ibb.co/cFCD3Q
https://ibb.co/mTWHV5
https://ibb.co/eB6vHk
https://ibb.co/hMzROQ
https://ibb.co/mkhfiQ
DOWNLOAD LINK:
old link removed
NOTE: There are unfinished unfinalized areas. I also have not built the lighting but it looks very good even without shadows. I will be building the lighting soon. (Once I decide on the final lighting look and finish interior lighting.)
WHAT I NEED: Testing! Tell me what's unbalanced so I can adjust tickets, time or spawns.
What is planned for the future: More objectives, better balance, commander role and radios.
KNOWN ISSUES: - Minimap is slightly misaligned
CREDITS:
-Me
-BloodMalice (Admin of Bloodbath) Thanks for the help rigging objectives
-nymets1104 (Good video tutorials for the SDK.)
Last edited: