• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

VNTE-RiverCrossing

DocBaztard

FNG / Fresh Meat
Aug 24, 2017
4
0
0
20
Hey guys, I recently finished my map, and thought it'd be best to post it here. Big thanks to the guys on the tripwire discord for helping me out.

Direct Link: https://mega.nz/#!kmJRWZLS!Oo2J4y_C8...V3eBhFd4UPshco
Steam Workshop link: http://steamcommunity.com/sharedfile...?id=1097243159

This map depicts a fictional battle between the NVA and American Army forces.
The Vietnamese need to make their way across the river, while under heavy fire from American forces.
Once they've captured the crossing, they will fight their way inland towards a trench system.

Both sides can expect heavy casualties.


This is my first map released for any RO/S game. I hope everyone enjoys it. If you find any bugs, or have anything you don't like about the map (such as the fog, lighting, objects; really anything) don't be afraid to let me know. I'm always looking to improve my mapping skills.
 
Last edited:

DocBaztard

FNG / Fresh Meat
Aug 24, 2017
4
0
0
20
Content: VNTE-RiverCrossing
Version: 1.2
Direct Link: https://mega.nz/#!56IQEYoJ!8zG6C6LiP...1_zi6Chh-0IO0g
SWS Link:http://steamcommunity.com/sharedfile...?id=1097243159
Details:
-Overhauled lighting (changed direction, and slightly edited the way shadows work)
-Added simulated wind so smokes spread out when thrown
-Edited the terrain. The most noticable change being an elevated area behind B.
-Added some more objects to populate the map -Removed lighting in the final capture points' building
-Download size is lowered by about 30 Mb
-Fixed multiple bugs on the map, including but not limited to a hole in the terrain, as well as an area inside the bunkers at B that you could literally walk through the wall.


I was going to wait another week before this update to allow for the map to be tested a bit more, but the new update is forcing me to recook the map, so I figured I may as well release the rest of the changes with the update.