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VNTE-FistAlpha

Salami91

FNG / Fresh Meat
Jul 1, 2017
3
4
32
Link for admins: https://www.dropbox.com/s/rl4xsrw50qoluv3/VNTE-FistAlphaB2.rar?dl=0

http://steamcommunity.com/sharedfile...?id=1082286320

VNTE-FistAlpha is a territory map. Vietcong will attack a US trenchline, cross a canyon, fight in dense jungle and attack a firebase.

It's a fictional map with big inspiration from the game 'vietcong'.

A big thank you to the Rising Storm 2: Vietnam #leveldesign discord for all the help!

-----------------------------VNTE-FistAlpha B2 Changelog:-----------------------------

Lowered match time
 
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Just played your latest version for the first time, only from the US side so far. Thoughts:

* Nice terrain. Lots of options attacking & defending

* A/B trenchline is a little exposed but fun. The trenches themselves are kind of plain though. A few more turns, more sandbags & structural stuff like wood & tin maybe, ammo boxes? A small command bunker behind them connecting the A/B could work.

* Speaking of commanders.. There ain't none? I think it could be cool to not have any fire support or recon, maybe even some new, lesser abilities if you can shoehorn them in there (devs say it's possible IIRC). Even if they don't do anything it's cool to have a CO. Maybe take away everything but the ambush deployment and rename the class like "Master Sergeant" or whatever?

* If not, remove the radioman classes. You may be leaving them in for the smoke grenades, but that's something else that would be cool to change with a "mutator". I keep coming back to that and I admit I don't know anything about modding RS2, but I think it would add a lot here.

* That wooden bridge.. It looks neat but it's really long and doesn't go anywhere? Guessing that's an unfinished roadway but I'm not sure where it'd lead. I did see the 113's parked up the road - are you trying to make those work? Someone else claimed to have them in their map but I haven't seen one move yet. A command track with the only radio could be fun.

* My team really wanted to fight in the rice fields outside C despite being outside the objective. Maybe move the cap zone up about 50m so they have some reason to be ass-out in the middle of a killbox? It was like moths to a lamp, honestly.
 
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