(Video) - Distant muzzle flashes to go with the new distant gunfire sound?

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Jack

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Nov 24, 2005
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A flash that appears from a Nagant or K98 barrel, even from a pitch dark room will be so small, you wouldn't notice it, especially if you were focusing your eyes somewhere else.

The difference between people like us if that you are operating off of hypotheticals, people saying things like "i would think" or "it should draw attention."

We don't have to wonder: we have real life. And trust me, the number of snipers that were given away by someone seeing their muzzle flash would have been extremely minscule.

There is no way with so many other stimuli going on in an environment, especially if there is other light sources around and smoke and dust, you are going to pinpoint a point of light that is about as big around as a nickel and exists for a tenth of a second from 100 yards away, unless you have extreme visions skills and happened to be focusing right at the sniper's muzzle. Even if this ocurred, there is no way it did with the frequency to which it does in RO or other games.
 

REZ

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Nov 21, 2005
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There is no way with so many other stimuli going on in an environment, especially if there is other light sources around and smoke and dust (and fear, knowing a sniper is out there), you are going to pinpoint a point of light that is about as big around as a nickel and exists for a tenth of a second from 100 yards away, unless you have extreme visions skills and happened to be focusing right at the sniper's muzzle. Even if this ocurred, there is no way it did with the frequency to which it does in RO or other games.


My point exactly. It would make the Sniper class, and rifleman class that much more effective, and realistic, when in hiding. As it is, you cannot shoot from cover without being spotted very quickly because of constant muzzle flashes.
 
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RedStorm

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Nov 21, 2005
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REZ said:
My point exactly. It would make the Sniper class, and rifleman class that much more effective, and realistic, when in hiding. As it is, you cannot shoot from cover without being spotted very quickly because of constant muzzle flashes.

Yes, because snipers are so hard to play at the moment. :eek:
 

Hyperion2010

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Nov 22, 2005
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The only reason I feel that muzzel flashes should be left in is to compensate for a lack of good directional sound.

I have a 5.1 system with zalman headphones and in FarCry multiplayer I can literally pinpoint someone by where their gunfire is comming from or where their foot steps are comming from. This is literally heaven for me, because I play at least twice as well when I can search for threats with my ears in addition to with my eyes (a very realistic action btw).

I cant do this in RO (really annoying for getting bayod in the back by a guy that walks up behind me that I dont hear). If the sounds in ROO have been tweaked (or sound code rewriten) so that players can be located with sounds (clearly you'd have to simulate the n-directional sound from snipers in some situations) then I feel that removing muzzel flashes/reducing duration and brightness would be an excellient decision. ATM however I feel that they compensate for the handicap caused by an imperfect sound system.
 

Jack

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Nov 24, 2005
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While I agree that the sound in RO could use some tweaking as far as Doppler and direction (and hopefully ROOST will have addressed this), I disagree that you need muzzle flashes going off all the time to compensate.

In real combat, it is often hard to tell where sounds are coming from, this is due not only to the general cacophony of battle, but also from anxiety and stress which can construe the senses.

Further, in urban combat, you have sounds reverberating off of buildings, so where a sound "sounds" like it is coming from may actually be quite different from where the real source is.

Finally, humans are obviously more visually orientated than we are aurally, unless you are a blind person lets say, and have learned to rely on hearing only. Therefore, I think by adding contrived muzzle flashes, you are not really making the game more realistic or compensating for sound, but rather making the situation easier than it would have been in real life. When a sniper shoots, people *shouldn't* be able to just pinpoint his location by sound alone, especially if he just takes one shot and then is silent.

Like I said, hopefully the sound in ROOST is improved, but hopefully not to the point like you said in Far Cry.
 

Lev_Astov

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Nov 22, 2005
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I agree that muzzle flashes should be reduced or pretty much removed, but I would like to add one thing:

I have noticed when firing my K98 in daylight in winter that there is actually an unusually visible muzzle flash, even to my eye as I fired. It was still very quick and did absolutely nothing to light the already bright snow all around me. I have not repeated this recently, so I will try again when I get home soon. My best guess is that the ammo was very cold (10
 

Jack

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Nov 24, 2005
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Well I live in Alaska :D (for those non-American's, it is like the US eqivalent of the Siberian frontier lol)

I have shot my Nagant out in 20 degrees below zero (Farenheit), but saw no flash. However, it was pretty sunny out. I am curious about what you experienced though, maybe if I go out shooting when it is colder or a little darker.

BTW Having a pretty mild winter this year actually: 31 degrees above today. Funny because eveywhere else in the US it is colder than usual...
 

Lev_Astov

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Nov 22, 2005
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I was using rather low quality 8mm corrosive ammo. It doesn't have as much powder as my better rounds, but the actually powder quality may have made a difference.
 

Jack

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Nov 24, 2005
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Yeah, its hard to get good old Russian rifle ammo. I searched high and low all over town and only manged to get to a handfull of strippers myself.
 

Case

Data Hippo... in the pants
Nov 21, 2005
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My father and I both hunt. While I use a shotgun or rifle, dad hunts with big bore handguns. I've been to the range with him many many times while we both practice with rounds like .308 Winchester (AKA 7.62x51 NATO round my friends), .444 Marlin and .475 Linebaugh. All of these are horrendously large rounds to be putting downrange out of handguns with 15" barrels and quite impressive to shoot. I can say that other than some smoke, I have NEVER seen any muzzle flash from these rounds in normal daylight conditions. Not ever. Jack is right, under normal light conditions with the naked eye you do NOT see muzzleflashes. Flash suppressors were primarily developed to keep the shooter from being temporarily blinded by muzzleflash in low-light conditions.
 

The_Countess

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Nov 24, 2005
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if it gives off enough light to blind someone, surely its possible to see it from the outside if the gun itself was fired inside a dark room.
as long as your not looking at a building with the sun directly above it surely you would see a dark window light up for a fraction of a second.
 

Jack

FNG / Fresh Meat
Nov 24, 2005
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Like I said earlier though, even in a very dark room, the flash would not be very noticeable from the outside. As long as the barrel is of adeqate length, and there is a flash suppressor or hider, any flash that does occur will not be a big ball of flame, it will be confined to rougly the caliber of the barrel.

So, the flash would be a pinpoint of light, only about as big as a quarter. It woul not be any larger, and it would definitely not light up the window or anything else in the surroundings.

The only way this would be is if, indeed, the room was entirely black. But think about: any room with an open window to an outside environment will by default be admitting light, so you will not get teh totally dark conditions necessary. Obviously, if both the room, *and* teh outside world are devoid of ambient light, you will see it, but that means it isn't daytime! Really, this whole discussion is just going in circles...

Daylight: NO FLASH. Unless from cut-down weapons, and or from firing within dark areas, *but* flash will be negligable at best even under these conditions as long as it is daytime.

Nighttime: FLASH yes, but still smaller than you might think provided the weapon has a flash suppressor and adequate barrel length.
 

TheBeagle

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Nov 23, 2005
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Nice video. Was that Brigitte Nielson shooting that gun? :p

Yup, no muzzle flashes in daylight. But if you absolute positively want to see an MG42 muzzle flash, here you go (well, MG-3 actually):


I think it's the Spanish army
mg32zg.jpg


Love how the gasses go out those little holes on the side. (Notice however, it's at night).