Up front: I really don't think Red Orchestra isn't causing these crashes. I don't know if it's the video driver itself, Windows, or DirectX, which is to say I don't know whom to blame, who to get the error messages to, or what to try to fix.
What I -really- love is when I hit "Submit bug report" it tries sending it across the Internet ... to a server called bug.report.url, which obviously doesn't exist.
Can anyone steer me in the right direction?
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1271MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4543)
CreateTexture failed(D3DERR_DRIVERINTERNALERROR).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::execDrawTile <- (ROConsole Package.ROConsole @ Function XInterface.ExtendedConsole.ConsoleVisible.PostRender : 014B) <- UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
What I -really- love is when I hit "Submit bug report" it tries sending it across the Internet ... to a server called bug.report.url, which obviously doesn't exist.
Can anyone steer me in the right direction?
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1271MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4543)
CreateTexture failed(D3DERR_DRIVERINTERNALERROR).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas::execDrawTile <- (ROConsole Package.ROConsole @ Function XInterface.ExtendedConsole.ConsoleVisible.PostRender : 014B) <- UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free