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Video crash question

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Boogerhead

Grizzled Veteran
May 16, 2006
509
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Up front: I really don't think Red Orchestra isn't causing these crashes. I don't know if it's the video driver itself, Windows, or DirectX, which is to say I don't know whom to blame, who to get the error messages to, or what to try to fix.

What I -really- love is when I hit "Submit bug report" it tries sending it across the Internet ... to a server called bug.report.url, which obviously doesn't exist.

Can anyone steer me in the right direction?
Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1271MB RAM
Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4543)

CreateTexture failed(D3DERR_DRIVERINTERNALERROR).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::execDrawTile <- (ROConsole Package.ROConsole @ Function XInterface.ExtendedConsole.ConsoleVisible.PostRender : 014B) <- UObject::processEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Boogerhead said:
I'll keep trying to experiment. I'm still amazed that a developer would create a bug-reporting mechanism but never put in a URL.

It is part of the engine and I keep bugging ramm to fix that bit up. One of these days we will.

After one and a half years, I would have thought this would have already been fixed. :confused: Well, I would have.
 
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