video adds cause lag in the menus?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
Is it just me but the video that load and play seem to be slowing up my rig, just a lot a bit! 3 times i have spawned with no perk because i cant move my mouse and if everyone readies, i dont load but my name is lobby, if the game starts at this point...i start with NO perk at all. no guns, no damage impact. If i pres esc to view, no perk info loads until i click when and it says i will spawn as this class next round. THIS HAS GOT TO BE FIXED! bad enough the load time for bedlam are like twice as bad before, im thinking the ads are a big reason! I dont care about a banner but this sucks!:mad:
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
yes i do have low comp specs, also one of the reasons i bought this game, knowing it was on an old engine...all the more reason to not a put a labor intensive add right at the start of a map! yes, i freeze for 5-15 seconds everytime the add loads, i rarely get to set my perk the way i want...way to add random class TWI, atleast for me! :mad: all the writing in the menus that scrolls is unneccessary...i hope there are some tweaks soon to help out some of the low end rigs that ran this game fine before the updates!
 

Rhaps

FNG / Fresh Meat
Oct 22, 2009
10
0
0
Yup, you arent the only one Skillshot. Although I think this is linked, at least in part, to the massive slowdown across the board some of us are getting since the new update. When the game is already chugging the addition of a video doesn't make matters any better.
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
0
www.redorchestragame.com
The ads have no effect on load times at all, as they are not downloaded or loaded while the map is loading. It sounds like you are actually timing out when loading the map (i.e. if you spawn and can't shoot, etc it means you're not really connected to the server).

Try lowering some of your settings and see if you can connect then.
 

Rhaps

FNG / Fresh Meat
Oct 22, 2009
10
0
0
I think it's related to the issue in this thread Ramm-Jaeger http://forums.tripwireinteractive.com/showthread.php?t=37179

Would be great if soeone from Tripwire could confirm this is on their to-do list for fixes. I appreciate you're all having a -very- busy weekend right now and don't expect a fix immidiately. But myself and other suffering this game breaking slowdown would appreciate some acknowledgement of the problem. Would put my mind at ease anyway.
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
The ads have no effect on load times at all, as they are not downloaded or loaded while the map is loading. It sounds like you are actually timing out when loading the map (i.e. if you spawn and can't shoot, etc it means you're not really connected to the server).

Try lowering some of your settings and see if you can connect then.
Im definitely connected to server, it just lags real bad at the menu, the typing on the right get 4-10 words in and then it pauses for 5-10 seconds to load the video and the map. as soon as the game starts my comp runs great and the settings look polished. my machine can handle the graphics...just not the advertisements and perk info...your making it sound like i have no idea what im talking about...not very smart!
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
0
www.redorchestragame.com
Im definitely connected to server, it just lags real bad at the menu, the typing on the right get 4-10 words in and then it pauses for 5-10 seconds to load the video and the map. as soon as the game starts my comp runs great and the settings look polished. my machine can handle the graphics...just not the advertisements and perk info...your making it sound like i have no idea what im talking about...not very smart!

I'm not trying to make it sound like you don't know what you are talking about. When you say you don't get a weapon, and you don't get damage, etc that usually occurs when someone has timed out while connecting to a server. It will appear they are running around the level, but the zeds just walk into walls and don't do anything because the person isn't really connected to the server. If this is not the issue you are having then perhaps it is something else.

Either way, its certainly not the ads making the level take longer to load, as ads aren't downloaded or loaded into memory during map changes.
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
You might try defragging your game cache using Steam's option.

Code:
Right click on Killing Floor in your My Games tab.
Select Properties
Select Local Files
Left click on Defragment Game Cache

See if that helps. If you haven't in a while, I'd try defragging your Hard Drive, too.

My machine was experiencing longer than usual map load times and periodic "lag" spells in certain maps immediately after the update. I run Diskeepers automatic defrag program, but I went ahead and did what I suggested above AND manually defragged my HD. I also "re-introduced" my anti-virus/firewall program to KillingFloor.exe. Things cleared up dramatically.

If that doesn't work, I know there used to be topic in the Red Orchestra forums about speeding up map load times and clearing up stutters. Perhaps some of those tweaks would help?

From:[URL="http://forums.tripwireinteractive.com/showthread.php?t=7282"][URL="http://forums.tripwireinteractive.com/showthread.php?t=7282"][URL]http://forums.tripwireinteractive.com/showthread.php?t=7282[/URL][/URL][/URL]

Error: Red Orchestra takes a long time loading maps
We are looking into the over all cause of this however you may do the following to attempt to improve your load times.
Fix1:
1) Find your Redorchestra.ini file located in the steam/steamapps/yournamehere/redorchestra/system folder (hint it looks like a notpad icon with a cog)
2) Change the cache size to better match your ram size
Listed under [Engine.GameEngine].
256 Megabytes of RAM or less
CacheSizeMegs=32
512 Megabytes of RAM
CacheSizeMegs=64
768 Megabytes of RAM
CacheSizeMegs=128
1 Gigabyte of RAM or more
CacheSizeMegs=256

Fix2: Turn of PreCaching
Also in your redorchestra.ini under [ALAudio.ALAudioSubsystem]
Change UsePrecache=True to UsePrecache=False
and under [Engine.LevelInfo]
Change bNeverPrecache=false to bNeverPrecache=true
and under [Engine.NullRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [D3DDrv.D3DRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [D3D9Drv.D3D9RenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [OpenGLDrv.OpenGLRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [PixoDrv.PixoRenderDevice]
Change UsePrecaching=True to UsePrecaching=False

If your machine is marginal, Fix 2 may be a big help.

Just some thoughts. Don't know if the tweaks apply to KF, but if all else fails thay may be worth a try.

Good luck.
 
Last edited:

chaddledee

FNG / Fresh Meat
Oct 23, 2009
1
0
0
I have to say, me and all my friends are experiencing extra long load times, losing connection, timing out, and general protection faults. This is on top of hte range machines. Something is severely wrong. Sounds like it might be a memory leak.
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
We have tested the Memory Leak possibility thoroughly in our studio and have found nothing to indicate such an event is taking place. We are still looking into what could be causing the load times and connection issues, though.
 

bugislive

FNG / Fresh Meat
May 20, 2009
93
2
0
video box

video box

is there an option to remove the VIDEO BOX cause its really annoying? its close to posting marketing ads and that's a BIG NO NO in gaming. In game or not still sucks.
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
I am %100 sure the vids have "something" to do with my lag/freeze at the beginning of the map loads. Pre update i was getting 85 fps on medium detailed settings(50+ always green, in firefights and explosions) ALWAYS:D:D. Now when the map loads, my screen goes to the start menu, gets 4-10 words in the description and waits 10 seconds + for the map/video to load. This is crap, on the new maps its WAYYYYYY worse, im talking 30+ seconds of waiting for the freeze to pass and vido to start, and im normally dead on the first wave without moving a frame if everyone readies up (which i dont get to do because im still waiting). If i get past this my machine runs great, at well over 50+ fps in all situations...so i turned down the settings... like suggested (even though my machine can handle the bit higher settings no prob when in game):eek:

Now im playing on the absolute lowest setting and the game looks like crap compared to what i used to se, still 60 FPS when game loads but.... The pre video freeze is still there, i have loaded maps at least 25 times today trying to get this problem fixed and making my game enjoyable..and its not...im quite frustrated, my fav game that i have used for a couple of months flawlessly is now unusable compared to what i have seen my comp put out before. This is my rig, i know its rather dated, but THIS IS WHY I PURCHASED THIS GAME, IT SHOULD HANDLE IT WITH EASE!

Comp Specs:
Windows XP (service pack 3)
Amd Athlon 64 3800+
1gb memory (2 512mb)
ATI Radeon x1650 512mb (have latest drivers for this and dx9)

...maybe the memory is low, but i was able to play this game with flying colors 2 days ago. This is frustrating!:mad:
 

skillshot

FNG / Fresh Meat
Jul 24, 2009
152
0
0
i also tried everything in between the medium settings i started with, and the lowest possible settings...im still running into these problems previously stated. :confused: What to do now?
 

StuG

FNG / Fresh Meat
May 20, 2009
19
0
0
We have tested the Memory Leak possibility thoroughly in our studio and have found nothing to indicate such an event is taking place. We are still looking into what could be causing the load times and connection issues, though.


I posted this in another thread but I have a problem with my ping getting to 900+ and KF using up a lot of memory. This started with the AK update.

kf1mill.png
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
always state that with that fix1 you must never set the size over 256, as it will crash your game (createtexture failed)

Also note that turning off pre-caching WILL cause a momentary 'Freeze' when the map first starts, as the game hasn't pre-loaded ANYTHING about the map and your computer has to play catch-up and load everything on the fly.

Thus, you might be running into minor hiccups the first time you walk into a room with dozens of "New" textures or hear a half-dozen "New" sounds at once. It's normal and nothing to freak out about. After a good round or so, everything will be loaded and it'll be smooth.

If you're NOT having long load times, I strongly suggest you leave the precaching on because it DOES help overall performance. However, if your CPU is slower or if you don't have a lot of RAM, you might not even get in on the first wave if you don't turn it off!