if ( class<Fs_WeaponBase>(Weapon).default.CamoID => 0 )
{
// Shimmering Water
if ( class<Fs_WeaponBase>(Weapon).default.CamoID == 1 && ServerStStats(KFStatsAndAchievements).MyStatsObject.DLCShimmering == True )
return true;
else return false;
}