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Hey. So I would like to access a stat from ServerStStats (serverperks mutator) from inside the veterency. Now I can't seem to figure out where exactly the KFPI would go so I can access the player's stat.

My current code inside the AllowWeaponInTrader function:
Code:
	if ( class<Fs_WeaponBase>(Weapon).default.CamoID => 0 )
	{
		// Shimmering Water
		if ( class<Fs_WeaponBase>(Weapon).default.CamoID == 1 && ServerStStats(KFStatsAndAchievements).MyStatsObject.DLCShimmering == True )
			return true;
		else return false;
		
	}

Now I know this will fail as I haven't made the stat yet but also, I need to know how to change the last part of the second if to get the player's stats. Never been good with getting that sort of information.