Verticle geometry problems

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etikilam

FNG / Fresh Meat
Jun 30, 2009
88
0
0
I have a tall and narrow cylinder connected to a sphere-shaped room at the bottom containing a teleport. Sometimes when falling down this cylinder players stop falling where the cylinder ends instead of continuing down into the sphere. They can continue down by simply moving slightly but it causes them undue fall damage. Is there any way to prevent beside deleting the sphere and moving the teleport into the cylinder?
 

[TW]Swag

FNG / Fresh Meat
May 14, 2009
350
100
0
Yonder, Georgia
I'd suggest making the cylinder a touch wider. Use a Pawn actor to do your measurements for the cylinder. What is happening, most likely, is a very, very small sliver of BSP is catching the pawn of the way down the cylinder.
 

driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
I think I may have this same problem, I have a cylinder people can jump down like a shaft of some sort, but it seems sometimes you get caught on your way down and take less falling damage then other times.

Its a bit hard to help you when you don't tell us what kind of brushes you used, I mean you believe you have a geometry problem but there's are a number of different ways you might have put your geometry together.

Make sure your brushes are not overlapping. If one of your brushes is a hollow addition brush, rather then overlapping with a subtraction brush to create an 'empty space doorway' in between them, use brush clipping to cut off the end of the (hollow)addition brush. Now the brush is open at one end, and you can line it up next to another clipped hollow addition brush or a subtraction brush.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Player collision is extremely sensitive to brushes. A player can stand on like....4 Unreal Ed Units worth of brush....or basically a sliver of one brush sticking through another. So I'd check your alignment.

You might also want to check the ordering of your brushes....building a solid brush into a subtraction space will eliminate the subtraction space...unless you order the additive brush to 'first'.
 
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Dragonfel666

Guest
try creating the shaft as one solid object using the 2d shape editor. Also it sounds like your sides arn't lining up perfectly. But I would just make one solid object using the 2d tool