I have read through so many threads on this bug, and tried nearly every 'fix' I could find.
Disable blur
Switch to DX8
Reduce settings
Turn off filtering, aliasing
Verify files
Reinstall
Reinstall and Verify files
Various mixtures of above fixes
etc... etc... etc...
Nothing
Works
I would have posted in other threads about this, but they were all from 2006, 2007
This is one of my favorite games, but at some point it started messing up horribly to the point of being unplayable.
I come back to it hoping there has been a fix, but there never has been.
At first it would crash and reload the drivers, which took about 7 to 10 seconds, at which point it would return to the game but with messed up textures.
Now it just flat out fails completely and knocks me out of the game with an error window and the message shown below.
//
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
//Is actually Win7, 7200 I believe
CPU: AuthenticAMD Unknown processor @ 3215 MHz with 2046MB RAM
//AMD Phenom II x4 955, stock clocks and voltages
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9745)
//9800 GTX+, stock clocks and voltages, taken apart and cleaned, tiny dollops of arctic silver applied to cleaned chip and memory chips, temps overall dropped by 10 C, fully stable since cleaning, crashes still happen
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-Crystal-LakeV1-7a.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Crystal Lake <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
//
I just want to play this game again, please.
Disable blur
Switch to DX8
Reduce settings
Turn off filtering, aliasing
Verify files
Reinstall
Reinstall and Verify files
Various mixtures of above fixes
etc... etc... etc...
Nothing
Works
I would have posted in other threads about this, but they were all from 2006, 2007
This is one of my favorite games, but at some point it started messing up horribly to the point of being unplayable.
I come back to it hoping there has been a fix, but there never has been.
At first it would crash and reload the drivers, which took about 7 to 10 seconds, at which point it would return to the game but with messed up textures.
Now it just flat out fails completely and knocks me out of the game with an error window and the message shown below.
//
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
//Is actually Win7, 7200 I believe
CPU: AuthenticAMD Unknown processor @ 3215 MHz with 2046MB RAM
//AMD Phenom II x4 955, stock clocks and voltages
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9745)
//9800 GTX+, stock clocks and voltages, taken apart and cleaned, tiny dollops of arctic silver applied to cleaned chip and memory chips, temps overall dropped by 10 C, fully stable since cleaning, crashes still happen
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-Crystal-LakeV1-7a.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
//
I just want to play this game again, please.