Verses mode

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KFi$Awsome

FNG / Fresh Meat
Nov 19, 2009
1
0
0
CA
ok, so I was thinking that what if KF had VS mode?

I think it would make the game even more awesome, and real in more customers.

So here are my ideas:

  • have perks for each specimen that ppl can chose (gorefast, fleshpound, husk, crawler, stalker, and skrake)
  • in the game, if lets say 6 players is the max., then 2-3 ppl play as humans, and 3-4 play as specimens
  • they start at level zero, like everyone else, then proggresively work their way up.
  • as for the shop keeper, for them it should be like a weapon dispenser or something, and they buy new weapons for themselves (example: fleshpound starts out with a regular club on one hand, then they can buy two clubs, then a club with 4 spikes, then one that rotates w/ a ton of spikes, then maybe even one that shoots off their arm and hits something, then retracts back on a chain, then maybe even a drill) then for something else (crawler, starts normaly, then can upgrade itself to spit webs, then maybe were they can summon some crawlers to help them, can also sit still and it will turn completly invisible, then it jumps on someones back and someone else has to shoot/slice it off) then someting else (husk, starts w/ just a regular old flamethrower, then the thing that shoots fire balls, then something more powerful, also has a small resistance to fire). (gorefast, starts with machette hands, then the ones NPCs currently have, then both hands have blades, then maybe both hands are katanas). (stalker, starts regularly, then upgrades its claws w/ long nails, then can improve it's cloaking). (Skrake, starts with small chainsaw, then bigger chainsaw, then some really wicked chansaw with things like saretted edges).
  • player specimens have distingiushing features between them and NPCs.
  • skrakes, moves as fast as human w/ pistol, can charge and goes faster, has more health, does slightly more damage depending on level.
  • fleshpound, bigger, meaner, faster.
  • crawler, can crawl up walls, across the ceiling, does more damage, is bigger with other distinguishing features, can also spit webs that to a small amount of damage, and slow enemies.
  • stalker, more health, better cloaking.
  • gorefast, always fast and in that charging speed, does more damage, can charge super fast and pumble opponents, making them unable to move or do anything.
  • husk, more health, and damage.
  • each class has a strength and a weakness, husk: strength, demolitions, weakness, firebug. Gorefast: stregnth: medic and demolitions, weakness: sharpshooter berserker. Fleshpound: stregnth: everybody, weakness: demolitions. Skrake: strength: sharpshooters and berserkers, weakness: commando. Stalker: strength: anyone it can sneak up on, weakness: gets its @$$ kicked everytime it meets a commando. crawler: stregnth: anyone it can get its hands/claws on, weakness: sharpshooter
  • difficulty can only be set from normal to one difficulty higher than that
  • friendly fire is always on and can't be turned off.
  • players can't fight eachother when the wave ends.
  • specimens are teleported instantly when the round ends to where they get their weapons, which is in a closed off room in a random spot.
  • players can't be clots or sirens.
  • clots always back the specimen players up.
  • there are as many zombies as there regularly would be, and if there are, lets say 4 specimen players, then they are the last zombies and if they die they can respawn untill the wave ends.
  • they have voice commands, but only the zombies can hear it
  • they have team speak were only the other specimens can see what they are saying, which is why voice communication isnt the best idea, if the humans use team speak, the specimens cant see it either.
  • zombies can see an outline of the humans to find them.
  • humans only have 2 heals, then they have to buy more at the trader, max health packs is 2, medics 3, and medics also have a small discount. it costs 400 pounds for one health pack.


I also thought about a new specimen called a Gargoyle, it has wings and can fly for as long as it wants, and is also playable in verses.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
Already a versus mod by black cheetah. Check the mods section of this forum.

You talking about Killing Strike? I looked at some youtube gameplay footage, a little disappointed there's not that many weapons available, although an M32 would be pretty hard to not die against..
 

infernodrag2

FNG / Fresh Meat
Oct 25, 2009
24
0
0
Versus is fun with some games but for how the zombies work for this game it doesnt really work ^^ ive tried a mod for versus mode and the zombies speed is increased a ton but unlike L4D which has a good versus the balance is very unstable in this game because it isnt a story mode type versus where u have to head someplace and the zombies which can die in 1 bullet have a chance to ambush u ^^

But if they did tweak the game perhaps added a new mode (not particularly story mode) that was a bit better suited per say then it might work