No I just wanted to be absolutely sure that you're interested in talking about it so I only said "nope" to see if you'd quote me.
Yes. Both are pretty easy. KF isn't a very difficult game, but I was never making a claim about this. Some people were I guess.
I disagree, I'll tell you what I think in the next quote.
Well, here's the way I see it. When you zerk-kite, your team composition is usually 4 berserkers, 1 medic, and maybe either 1 more berserker or some other class. Either way, it's clear that if that one other player attempts to camp, he will get destroyed because since he specializes in some role (for example, if he was a commando he'd be good for trash), the second a specimen came along that he was not able to deal with, he would either have to run or be killed, the former being something he would no doubt have trouble with due to not having all the zerk-specific advantages.
But forget that. Let's focus more on the zerk-team itself. Each member of the team is doing the same role - you're all running about chopping stuff up with your swords and your axes. The point is, no one member is very necessary as long as at least one of you survives because each member can fulfill the role of the rest of the team. To me at least, this doesn't sound very conducive to teamwork, if you know inherently that having your teammates survive isn't actually important. In a camp game, for example, you NEED everyone to survive. If the SS dies, you can't kill scrakes. If you demoman dies, FPs become harder to kill. If the support or commando die, it becomes harder to deal with trash.
Then there's also the part about how challenge creates fun. In a zerk-kite game, your #1 answer to 3 fleshpounds, 2 sirens and a husk is to run. Who would blame you, it's clearly the most logical option. What will the camp-team do though? They have less time to think of a strategy, less leeway in terms of dealing with it, and if they mess up (and as I said before, one of the specialists dies), they are almost guaranteed to lose. Suppose that the berserker team messes up and everyone but 1 berserker dies, then what? No problem, that berserker will kite the remaining specimens with ease and win the wave. I don't see this happening on a camp-team, but I'm not very concerned with "winning", just the fact that you attribute more skill to the clearly less skilled approach.
Mind you, I'm not calling berserkers unskilled, just less so than campers. It's a poisoned well argument anyway since "campers" is a stupid term in this context since really it's one of the only two ways to play this game. Whatever though. Also, the next time you get 2 FPs and a siren, try as you've stated and spam your AA12 or HSG, see what happens.
Well... that's what zerking is too. I don't think you meant this very seriously though
Nono. I'm not in that "kiting is exploiting" group. Those people are dumb. But as far as your argument here goes, you're telling me that two wrongs make a right. Suppose that I were to think that kiting is an exploit and would give you the burden of proof in disproving the claim. Would it make any sense, in terms of defending kiting, to simply tell me that I do it too? It might make me seem like a hypocrite but it wouldn't do you much good otherwise. Anyway this is irrelevant since kiting isn't an exploit, I really don't understand why people think it is.
Cake is delicious and you're silly for suggesting otherwise.