Bin stated that the sharpshooter is overpowered. He said nothing about the crossbow, yet your point revolves solely around the crossbow. This is a strawman argument because you're attacking a claim bin never made. Personally, I know bin better than you do so I'll tell you that he was actually referring to the M14 being the way it is. Currently, this weapon can solo fleshpounds faster than anything except a demoman, has an amazing laser sight, does not weigh very much, is not expensive, has tons of ammo, is extremely versatile, and reloads very quickly. These qualities, which are only available to the sharpshooter (given all the class' perks with the weapon), make him overpowered when using an M14.
Then he should have specified the M14 as opposed to Sharpshooter as a whole. I know what a strawman is, thanks; I took basic college-level English too. Sure, the M14 can solo FPs quickly if every shot is a headshot, nothing else attacks you in the middle of it and no Sirens, Husks, or Crawlers mess up your aim. In a real game I don't see this happen often.
I don't think bin was attacking you here, mister. He was stating his opinion, which is fully in his right to do on a public forum. He wasn't implying anything as you seem to be assuming. And again, bin did not speak about the balance of the class, like you took him to be.
I know he wasn't attacking me. Fair enough, but I don't see the point of bringing it up in a thread based on balance if you're not actually talking about the balance of the class.
I think here you're confusing the denotation of the word "broken." Bin could have phrased this more effectively here but it's more reasonable to assume that he did not mean "too easy" as you seem to be implying, but rather "does not function properly."
Then he should have said that. Yes I play HoE.
The opinion point again. If bin had wanted to, he would have articulated further and given you specific values, but regardless the fact that I'm replying before him shouldn't discredit his ability to still do so. I don't know, he didn't feel like it? If you want my opinion instead, I think sirens and stalkers should give you less $ because they aren't as seemingly "hard to kill" as the amount of bounty they give. Also, scrakes should give less bounty as well because a sharpshooter can kill them with 2 crossbow bolts, which results in too large of a profit. That's my opinion anyway, you may disagree.
I realize it's his opinion and it's not at all unreasonable to ask his opinion of how it should be "fixed." Personally I think money on HoE could maybe be reduced a little but largely it's fine.
You're presenting a false dichotomy here. TWI can simultaneously balance the game for so-called "elitists" (as long as I'm quoting so much wiki stuff, that's called ad hominem) and still allow so-called "regular" players such as yourself to enjoy the same game. One simple way to do this would be to add a new difficulty mode. You're probably going to refer to that as an entirely separate discussion, but either way, there are very likely other alternatives.
Your wiki links are cute and all but they're really not necessary. Last time Tripwire added a new difficulty it took weeks of careful balancing in a community beta (which I took part in so I know a bit more about balance than you seem to think), and many people still aren't satisfied. The game is more or less fine right now aside from Zerker, so I wouldn't expect another event for a long time, if ever.