Venting rage.

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sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
What does playing in pubs or not have to do with the balance of a clearly overpowered perk?

By not playing on a pub, you are either playing solo, or on a private server with friends. If bin plays solo and disapproves of zerk, he will not play zerk. Problem solved. If bin plays on a private server, he will play with friends, and people tend to make friends with people who they share common interests with ideas with. It is likely that the people he has made friends with will also not play zerk because they share his ideas, so again the problem is solved.

On a separate note, when he said "balance it" in his post, he was very likely just trying to be clever by including a reference to the diction Booby used in his original post (very clever indeed |bin! you used the same word!!!!), and did not literally mean that by playing on a private server that the zerk would become balanced. Unless he specifically meant it about himself, because he's actually terrible and when he solos as zerk he wipes, or when he plays with friends (friends, as we've established, are similar to you) he also wipes because he's still just as terrible and so are his friends.

You're bad either way |bin..
 
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Ibin.

FNG / Fresh Meat
Dec 18, 2010
66
51
0
What does playing in pubs or not have to do with the balance of a clearly overpowered perk?

Everything on the Internet is serious, there obviously is no kidding or joking around, ever.

Want my actual opinion? Zerk was fine before the unnecessary buffs. SS is still overpowered. Support is slightly overpowered. Commando is stupidly easy, like a fully automatic SS. Demos make FPs a joke. Scrakes are broken. FP rage mechanics can be improved. Stalkers are pointless (a crouched person can outrun them and NEVER be hit). Patty needs a massive anti-gank buff. There is entirely too much money in HoE. Actually just add in scary's commbeta changes and many of these problems will be instantly fixed.

Connotation =/= denotation.
 

TheBoobyTrap

FNG / Fresh Meat
Jul 3, 2011
93
149
0
Sydney, Australia
By not playing on a pub, you are either playing solo, or on a private server with friends. If bin plays solo and disapproves of zerk, he will not play zerk. Problem solved. If bin plays on a private server, he will play with friends, and people tend to make friends with people who they share common interests with ideas with. It is likely that the people he has made friends with will also not play zerk because they share his ideas, so again the problem is solved.

On a separate note, when he said "balance it" in his post, he was very likely just trying to be clever by including a reference to the diction Booby used in his original post (very clever indeed |bin! you used the same word!!!!), and did not literally mean that by playing on a private server that the zerk would become balanced. Unless he specifically meant it about himself, because he's actually terrible and when he solos as zerk he wipes, or when he plays with friends (friends, as we've established, are similar to you) he also wipes because he's still just as terrible and so are his friends.

You're bad either way |bin..


So judging by the fact that sph34r and bin play together often and are steam friends, then by your theory, you must be terrible aswell. Ya dun bin trollen yasalf.
 

Mylitlepony

FNG / Fresh Meat
Aug 21, 2011
12
4
0
would say that. remove the zerker speed. and medics speed. then the kiting is gone. no more dodging moving attacks or crawlers. but if that is the case I would make the resistance of these to bit higher. since they now would be useless witouht their dodging and speeding abilities

but I still like it is.
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
So judging by the fact that sph34r and bin play together often and are steam friends, then by your theory, you must be terrible aswell. Ya dun bin trollen yasalf.

Hey man, I never claimed I was any good at this game. And regardless, as long as I get a chance to insult bin, I'll take it.
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
1,023
0
knee deep in pussy.
SS is still overpowered.

It takes 4 bolts to kill an FP, assuming each one is a headshot, and you're really saying that SS is still overpowered. I used to hate SS because of how unbalanced it was, but now I play it frequently. There really is nothing overpowered about it at all.

Commando is stupidly easy, like a fully automatic SS.

Uh...so what? Who cares if it's "easy" to play? What does that have anything to do with balance?

Scrakes are broken.

Why, because they can potentially be solo'd with the katana stun trick that only people who spend way too much time on testmap can pull off? FP rage mechanics are broken; the Scrake is fine.

There is entirely too much money in HoE.

Okay? So what do you suggest it gets reduced to?

Tripwire isn't balancing the game for you and your little elite group of friends. The majority of KF balance is as good as it's going to get. The only real issues are how stupidly overpowered Zerker is, how easy it is to exploit FP rage mechanics, and the fact that Support is slightly overpowered.
 
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FSUBoo

FNG / Fresh Meat
Jul 6, 2010
601
167
0
Florida, US
It takes 4 bolts to kill an FP, assuming each one is a headshot, and you're really saying that SS is still overpowered. I used to hate SS because of how unbalanced it was, but now I play it frequently. There really is nothing overpowered about it at all.



Uh...so what? Who cares if it's "easy" to play? What does that have anything to do with balance?



Why, because they can potentially be solo'd with the katana stun trick that only people who spend way too much time on testmap can pull off? FP rage mechanics are broken; the Scrake is fine.



Okay? So what do you suggest it gets reduced to?

Tripwire isn't balancing the game for you and your little elite group of friends. The majority of KF balance is as good as it's going to get. The only real issues are how stupidly overpowered Zerker is, how easy it is to exploit FP rage mechanics, and the fact that Support is slightly overpowered.

1) it only takes 3 xbow bolts and a handcannon shot to decap a FP, that's really not that hard.

2) Commando is a spam fest, and if you are smart with money and buy extra guns, you can just happily spam away an entire wave with full auto and still have bullets left, that's what makes it stupidly easy.

3) You can solo a scrake fairly easy without ever touching a katana/axe/machete/chainsaw, people just fail to understand the needed technique and think "ohhhh that's the way it's done" and don't try to experiment any at all.

4) The fact that any group can put down nearly 40 pipe bombs and still have money left over at the end of the game is ridiculous. We do it just because we can, and that even includes people dying. When you can die practically any wave and still have the needed cash to buy everything you had before or something comparatively good is when you know there is too much cash on HoE. When you can buy an UNPERKED LAW and an UNPERKED medic gun between the group in a game without spawn selling you know something's wrong.

We're not an elite group, just playing smartly and not being retarded as a group leads to having a ton of money.

Tripwire could easily balance the game by adding more of the "f*ck you" spawns that they occasionally do to make it harder. Ever seen a quad FP on a 4 man HoE game? I have. It made it that much more a challenge yet it was still dealt with with maybe 40 total armor gone.

HoE as it is now is monotony and pretty much every game is a duplicate of 90% of every other HoE game you play.

BTW Sph34r, I kinda doubt that Booby realizes who you are :p
 
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Steeps

FNG / Fresh Meat
Dec 14, 2010
251
87
0
USA
Am I the only one who doesn't enjoy kiting but isn't bothered by it? I hate kiting more than once or twice a month but if I join a game and see a bunch of berserkers I'll just leave. Simple as that.

If people enjoy playing like I don't see why they shouldn't be able to. I personally don't enjoy playing two hour games and running around in circles but can't really fault someone for doing this when you're allowed to select a perk that is based on mobility.
 

kablooie!

FNG / Fresh Meat
Sep 21, 2010
569
294
0
toronto
Am I the only one who doesn't enjoy kiting but isn't bothered by it? I hate kiting more than once or twice a month but if I join a game and see a bunch of berserkers I'll just leave. Simple as that.

This is exactly what I do. I never have a problem with Zerker games.
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
I'm going to reply to everything you've said, Deafmute, but I'd like to show you first that you misinterpreted bin's posts worse than Pendragon misinterpreted bin's sarcasm.

SS is still overpowered.
It takes 4 bolts to kill an FP, assuming each one is a headshot, and you're really saying that SS is still overpowered. I used to hate SS because of how unbalanced it was, but now I play it frequently. There really is nothing overpowered about it at all.

Bin stated that the sharpshooter is overpowered. He said nothing about the crossbow, yet your point revolves solely around the crossbow. This is a strawman argument because you're attacking a claim bin never made. Personally, I know bin better than you do so I'll tell you that he was actually referring to the M14 being the way it is. Currently, this weapon can solo fleshpounds faster than anything except a demoman, has an amazing laser sight, does not weigh very much, is not expensive, has tons of ammo, is extremely versatile, and reloads very quickly. These qualities, which are only available to the sharpshooter (given all the class' perks with the weapon), make him overpowered when using an M14.


Commando is stupidly easy, like a fully automatic SS.
Uh...so what? Who cares if it's "easy" to play? What does that have anything to do with balance?
Want my actual opinion?

I don't think bin was attacking you here, mister. He was stating his opinion, which is fully in his right to do on a public forum. He wasn't implying anything as you seem to be assuming. And again, bin did not speak about the balance of the class, like you took him to be.


Scrakes are broken.
Why, because they can potentially be solo'd with the katana stun trick that only people who spend way too much time on testmap can pull off? FP rage mechanics are broken; the Scrake is fine.

I think here you're confusing the denotation of the word "broken." Bin could have phrased this more effectively here but it's more reasonable to assume that he did not mean "too easy" as you seem to be implying, but rather "does not function properly." For example, as you know, 50% of the time you stun a scrake with the crossbow, the scrake's head does not drop and they are impossible to headshot during the first few parts of their stun. When a model does not correspond to the hitbox, there is a problem. Because this is the case with the scrake, the scrake is "broken."

only people who spend way too much time on testmap can pull off? FP rage mechanics are broken; the Scrake is fine.

This is a snippet of your previous quote - I'd just like to say that for the sake of your own argument you're exaggerating the amount of time it takes someone to practice and be able to do this in-game. Anyone who tries it out for a week or so will be able to do it, and since I'm assuming you have level 6 classes (you play HoE, right?), that you've been playing for at least 10 times that long.

There is entirely too much money in HoE.
Okay? So what do you suggest it gets reduced to?
Want my actual opinion?

The opinion point again. If bin had wanted to, he would have articulated further and given you specific values, but regardless the fact that I'm replying before him shouldn't discredit his ability to still do so. I don't know, he didn't feel like it? If you want my opinion instead, I think sirens and stalkers should give you less $ because they aren't as seemingly "hard to kill" as the amount of bounty they give. Also, scrakes should give less bounty as well because a sharpshooter can kill them with 2 crossbow bolts, which results in too large of a profit. That's my opinion anyway, you may disagree.

Tripwire isn't balancing the game for you and your little elite group of friends. The majority of KF balance is as good as it's going to get. The only real issues are how stupidly overpowered Zerker is, how easy it is to exploit FP rage mechanics, and the fact that Support is slightly overpowered.

You're presenting a false dichotomy here. TWI can simultaneously balance the game for so-called "elitists" (as long as I'm quoting so much wiki stuff, that's called ad hominem) and still allow so-called "regular" players such as yourself to enjoy the same game. One simple way to do this would be to add a new difficulty mode. You're probably going to refer to that as an entirely separate discussion, but either way, there are very likely other alternatives.

BTW Sph34r, I kinda doubt that Booby realizes who you are :p

I'm "Q" in-game, Booby. You've seen me before :p
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
I'm gonna keep this short for convenience.

I just watched a Zerker kill 200 specimens over the course of 30 minutes in my own server. This included 5 Scrakes, 4 Fleshpounds and a good healthy mix of crawlers, Sirens and Husks (you know, the things the Zerker is supposed to be weak against). Being the gentle mannered admin that I am, I don't like kickingbanning people from my server without a really good cause. That being said...

Spoiler!
 
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