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PC [V1103 Beta1] Hellmark Station bugs

s5yn3t

Grizzled Veteran
  • Sep 20, 2015
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    1. Invisible curb sticking out in the middle of the ground

    2. 2 spawn points where last zed gets stuck

    Sorry couldn't record this spot, as at that time i played with toaster ini settings.
    The dark spawn room is in this area where that purple glowing structure is located, near the obelisk.
    VbV3jME.png

    IFtJmDY.png
     
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    Large groups of zeds are commonly having trouble pathing off of these roofs from these path nodes, usually getting stuck in a group of 5-10. I imagine it's related to Zeds getting stuck in the train station due to extremely steep path node connections. Adding CheckPoint triggers up there also seems like a cool idea.
    - BugItGo -12504.9678 -8025.6743 1701.7479 4805 19860 0

    Crawlers can also never escape their spawn on the first floor due to a slightly too small doorway. Increasing the height even a little bit solves the problem.
    - BugItGo -10715.1934 -14426.0449 1000.5206 1206 106849 0

    Zeds get stuck here, similarly steep path node connections.
    - BugItGo -8675.7930 -16837.2871 1137.1500 6268 83046 0

    A single BlockingVolume prevents zeds from leaving this doorway.
    - BugItGo -14371.6064 -8915.9717 1697.1500 553 44192 0
     
    Last edited:
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    I've had the same issue as EmperShadows with zed spawns in the first attachment getting stuck multiple times. There's also a spawn that looks like elevator doors with a reddish hue where I've had clots spawn but not be able to move out of the area. Will try to screen cap it for future.
     

    Attachments

    • HellStationSpawnStuck1.jpg
      HellStationSpawnStuck1.jpg
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    • HellStationSpawnStuck2.jpg
      HellStationSpawnStuck2.jpg
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    To help with reporting locations:

    You can use the bugit command to find the exact location of where you are standing in game. You hit F3 and type bugit followed by a short description so you can find the right one. It will also take a screenshot in BMP. You can find the location it sends the file to in your mydocs, Killing Floor 2 folder. There should be a "screenshots" folder. Within that are any of the bugits you have done. They contain a text file and the one that we need is the "bugitgo" one.
    (ex: BugItGo 4593.0586 -6296.5225 880.1762 -2500 -29420 0)
     
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    "
    s5yn3t
    Yesterday at 1:21 AM

    To help with reporting locations:

    You can use the bugit command to find the exact location of where you are standing in game. You hit F3 and type bugit followed by a short description so you can find the right one. It will also take a screenshot in BMP. You can find the location it sends the file to in your mydocs, Killing Floor 2 folder. There should be a "screenshots" folder. Within that are any of the bugits you have done. They contain a text file and the one that we need is the "bugitgo" one.
    (ex: BugItGo 4593.0586 -6296.5225 880.1762 -2500 -29420 0)
    "


    Thank you! This is great to know!
     
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