when I programmed the sound it didn't work so I had to make it a notify in the Anims so it is slow, and annoying, and weird, that bug with the sights is the Idle Animation, might make a new one, slide going foward again, I didn't program the slide staying back when putting it away when it's empty, might do so in a newer releaseSome more critiques for you, sorrow:
The bullet is fired as soon as you pull the trigger, but the "Bang" and recoil of the gun come a tad later - ill see heads explode before i feel like the gun actually fired. delaying the shot a quarter second or something might help a lot. This isn't really noticeable until you get into zed time - thats when i really notice it. It almost seems like you have half a second of pause in the beginning of the firing animations.
Also, occasionally when i aim the gun i can't see the foresight. IDK if this is you're gun or a KF bug, i think i've seen it before.
Like EricFong i enjoy how the slide stays back when you're out of ammo, but it slides back to when putting away or drawing the gun. IDK if you can fix this or not.
Still enjoying the gun though
the FOV is 70 from what I remember, perhaps reduce to 65?Sorrow, play around with the DisplayFOV and StandardDisplayFOV(Note: these values must be the same otherwise it will screw the gun up). Setting lower FOV will make the gun appear larger and setting higher FOV will make the gun appear smaller.
I thought the slide thing would prolly be harder to code, since the game would wanna put it away in its "ready" form. Question - how much higher would the damage have to be to kill a crawler in 1 shot (body) on normal? I understand on harder difficulties, but i'd prefer not to have to double-tap crawlers on normal, which is usually the level i play when i test mod weapons, since i don't get perk bonus'swhen I programmed the sound it didn't work so I had to make it a notify in the Anims so it is slow, and annoying, and weird, that bug with the sights is the Idle Animation, might make a new one, slide going foward again, I didn't program the slide staying back when putting it away when it's empty, might do so in a newer release
Oh S***t, i think i've been playing this game wrong! *goes and rethinks life*although headshots do help
Whoa whoa buddy, not so fast! Without me you wouldn't even have any idea of how to even begin programming/modding for UScript! Don't act like you did this all by yourself, I helped you and without me it wouldn't be possible and you know for a fact that it's true! Oh and lets consider the other countless times I've helped you with modding, your the only person who I've helped with that's never(???) given me any credit. Every other mod I've helped out with, regardless of what I did, they credited me...your not even part of this you gonad, you gave Me a code which didn't work so I worked on it Myself, I asked Marco for help but every time I brought up the subject it went silent
Wrong, I said its done "when its done". As matter of fact I was done since last Sunday but you never requested for it (though I haven't been online much due to long work hours). So I guess this will be the last time I help a stranger...I asked Marco for help but every time I brought up the subject it went silent