I wanted to give a brief overview of getting the SDK, and how it is run, as well as provide some tips for new modders.
Getting the SDK
1) In the Steam UI, select the tools tab
2) Right click on Red Orchestra SDK Beta and click Install
Launching the SDK for the first time - This part is no longer true
The very first time you launch the SDK you must launch the game from within the Steam UI by double clicking the RedOrchestra SDK Beta icon under the Tools tab. This will extract the SDK and all of the Ostfront content from the Steam cache. This will take a LONG time as about 2 gigs of info has to be extracted. It might look like it has stopped responding, but let it run for a a while and eventually the editor will launch after everything is extracted. You only need to launch from within the Steam UI the very first time you launch the SDK, and after any updates to the SDK (to extract any new content).
Launching the SDK after the first time
Launching the Editor
After the first time you launch the SDK, you can now start the editor directly from ROEd.exe (which will be much quicker than re-extracting the content every time). You can also create a shortcut for ROEd.exe on your desktop, etc.
Launching the compiler
After the SDK has been launched at least once, you can launch the code compilation tools (UCC.exe) in the standard way either with a batch file or using an Unrealscript editor such as Wotgreal or UDE.
General RO Modding Info
Modding for Red Orchestra:Ostfront is very similar to modding for UT2004. Most UT2004 modding documentation carries over to Ostfront. Here are a couple of good places to start:
http://udn.epicgames.com/Two/PublicModResource
http://wiki.beyondunreal.com/wiki/
The UDE UnrealScript IDE that we use (And I highly recommend) can be downloaded here:
http://udn.epicgames.com/Two/UDEDownload
A couple of things to note:
- UMODs will not (theoretically) work with RO:Ostfront.
- When modding RO, use the Steam\SteamApps\<myusername>\red orchestra folder just as you would have used the UT2004 folder when looking at any UT2004 modding documentation. For example, in UT2004 you would have put a total conversion mod in the UT2004\MyMod folder, in Ostfront you would put it in the Steam\SteamApps\<myusername>\red orchestra\MyMod folder.
- If you are making a mod that is anything more than a small mutator, PLEASE use the proper mod architecture which entails putting your mod in its own folder. Documentation for this can be found here:
http://udn.epicgames.com/Two/ImprovedModSupport
Getting the SDK
1) In the Steam UI, select the tools tab
2) Right click on Red Orchestra SDK Beta and click Install
Launching the SDK for the first time - This part is no longer true
The very first time you launch the SDK you must launch the game from within the Steam UI by double clicking the RedOrchestra SDK Beta icon under the Tools tab. This will extract the SDK and all of the Ostfront content from the Steam cache. This will take a LONG time as about 2 gigs of info has to be extracted. It might look like it has stopped responding, but let it run for a a while and eventually the editor will launch after everything is extracted. You only need to launch from within the Steam UI the very first time you launch the SDK, and after any updates to the SDK (to extract any new content).
Launching the SDK after the first time
Launching the Editor
After the first time you launch the SDK, you can now start the editor directly from ROEd.exe (which will be much quicker than re-extracting the content every time). You can also create a shortcut for ROEd.exe on your desktop, etc.
Launching the compiler
After the SDK has been launched at least once, you can launch the code compilation tools (UCC.exe) in the standard way either with a batch file or using an Unrealscript editor such as Wotgreal or UDE.
General RO Modding Info
Modding for Red Orchestra:Ostfront is very similar to modding for UT2004. Most UT2004 modding documentation carries over to Ostfront. Here are a couple of good places to start:
http://udn.epicgames.com/Two/PublicModResource
http://wiki.beyondunreal.com/wiki/
The UDE UnrealScript IDE that we use (And I highly recommend) can be downloaded here:
http://udn.epicgames.com/Two/UDEDownload
A couple of things to note:
- UMODs will not (theoretically) work with RO:Ostfront.
- When modding RO, use the Steam\SteamApps\<myusername>\red orchestra folder just as you would have used the UT2004 folder when looking at any UT2004 modding documentation. For example, in UT2004 you would have put a total conversion mod in the UT2004\MyMod folder, in Ostfront you would put it in the Steam\SteamApps\<myusername>\red orchestra\MyMod folder.
- If you are making a mod that is anything more than a small mutator, PLEASE use the proper mod architecture which entails putting your mod in its own folder. Documentation for this can be found here:
http://udn.epicgames.com/Two/ImprovedModSupport
- Any reference to UT2004.exe in the above documentation (such as launching a total conversion mod) should be replaced with a shortcut to steam such as this "C:\Program Files\Steam\steam.exe" -applaunch 1200
- Any reference to Unrealed.exe should be replaced with ROEd.exe.
- Ucc.exe has not changed name or functionality.