Im playing with using interactions - Works great except im stuck on how to pass replicated variables to the client and have the Interaction access them and display them.
Being a client side only class - is it possible to use replication and call a server Func - This is probably more a question on replication than it is for Interactions - Whats the best or most appropriate way to pass new info to the client so that the Interaction can access it and display it
I have a Mut that creates the Interaction through a Simulated Tick Func - And that part works fine as long as the data to be displayed already exists in the Interaction Class
What about new data ? - Maybe SubClass the GameReplicationInfo and pass what is needed through that ???
Being a client side only class - is it possible to use replication and call a server Func - This is probably more a question on replication than it is for Interactions - Whats the best or most appropriate way to pass new info to the client so that the Interaction can access it and display it
I have a Mut that creates the Interaction through a Simulated Tick Func - And that part works fine as long as the data to be displayed already exists in the Interaction Class
What about new data ? - Maybe SubClass the GameReplicationInfo and pass what is needed through that ???