Upgrades huh?

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Extension7

FNG / Fresh Meat
Jun 22, 2010
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So on the pod cast quite a while ago John announced that we earn some sort of weapon upgrades or attachments (I forgot the specific word he used) for the guns.

Now, he gave an example of sniper scopes having more magnification power. But whats for the other guns? Will we have these upgrades for all classes?

At first when I was thinking about the other ones I thought of bullet types or something. But I am totally clueless as to what else can be in there.

So if you guys want to take any guesses and discuss all that you can below.

Personally, I think it's a great idea. We can pick the type of scope for our rifles depending on map size, and how close we will be to the enemy. At the same time, it's not an total advantage or gamebreaker.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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That's not really the point of the thread....

Just helping a guy out man, anyway back to topic.

My guess would be maybe bayonets would be an upgrade (like start out with rifle butts)

stripper clips and extended clips. not saying i want just saying i think thats the type of things it would be.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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oh hardyhardy haha. another thing could be a stock on the c98 maybe. there are many things but i think most would cause unbalance.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Well some of it will be cosmetic, since he stated as a green soldier, you'll have a dirty / older rifle, and heros get the shiny new ones.

Other than that, I don't know what else they could do for the standard rifles.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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John said, that all upgrades will be realistic.

Maybe something like this:
PPSh.gif


Here is original PPsh41 with 72 round drum magazine. This can be unlocked after some time cause rookie SMG player can start with that one

shpagin-41-2.gif


35 rounds mag.

There are also modifications like curved barrel, short criminal version, PPsh with suppressor but those were made in last part of the war and very uncommon.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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The example of the scope for the sniper, from a 1.5X magnification to maybe a 4X or a 6X seemed reasonable for a veteran.

Based on that reasonable example, I think any other "upgrades" will be very modest or have some basis in reality, at least I hope so.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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removing the sight hoods could work. I wouldn't mind rifle grenades if implemented realistically aka, it takes a **** long time to apply and remove.

going from a stick mag to a drum mag.

with mg going from a 50 round max to a 100 round box.
 

kid Charlemagne

FNG / Fresh Meat
Sep 23, 2009
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norway
bayonets cant really be an upgrade since a green soldier would have all his equipment in perfect order and therfor have his bayonet and probably a very clean rifle as well. after all, green soldiers were straight from the training camps where they probably cleaned their rifle every day.

all heroes should be able to choose between carrying a pistol and more than 2 nades. real heroes should be able to do both.
abilyty to use the bayo as a knife maybe? and ofcourse upgrades must be stuff like rifle-nades, scopes and fancy explosives.
i guess what im saying is totaly customizable inventory for heroes.


the only thing i really expect is that the heroes are hairy and dirty, maybe blood on the uniform and stuff like that:p
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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So on the pod cast quite a while ago John announced that we earn some sort of weapon upgrades or attachments (I forgot the specific word he used) for the guns.
Well finally we get confirmation that earning achievements can improve performance, an idea I've always liked.

So we can finally dispense with the "they're only cosmetic" dismissals now.
 

mo0nbuggy1

FNG / Fresh Meat
Jun 20, 2010
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Melbourne, Australia.
This could be really interesting if used in the Rising Sun mod, some (Very, very few) American soldiers modified their M1 rifles to fire full auto, I'm not sure how, if I remember correctly it involves filing back the firing pin.
Anyway, could be interesting, or not, it's only a suggestion.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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yeah small modifications to guns could be nice. i like the idea of some ranks having more worn bayonets and stuff to. but i hope you can choose to take unlocks of if you dont want them.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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65
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This could be really interesting if used in the Rising Sun mod, some (Very, very few) American soldiers modified their M1 rifles to fire full auto, I'm not sure how, if I remember correctly it involves filing back the firing pin.
Might have involved fiilling down the sear.

A possible *upgrade* for the RS mod could be the Reising SMG (noted under combat conditions for it's unreilability).

ReisingSMGs.jpg
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
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It sounds like from the podcast that weapon upgrades will involve class transitioning also, such as riflemen advancing to elite riflemen, which may indeed involve leveling up to what is the markmans class (equipping with sniper rifles as John mentions in the podcast).

I wouldn't expect a lot of weapon upgrading minutia, but fewer more substantive elements.