I think molotovs are a bad idea (redundant, don't want to be reminded of L4D), flaregun is bad (don't want to think about TF2, high level firebug has long range anyway), and flaming rocket launchers are bad, too much like the LAW. Coming up with a new firebug weapon is definitely a head-scratcher. Simple solution...
- Upgrade the Flamethrower -
This idea has been kicked around as a new weapon, but I say upgrade the old one, maybe when the Firebug reaches level 5 or 6.
Allow the firebug to spray un-ignited fuel on the ground with his flamethrower, say by alt-firing to shut on/off his ignition torch. This impinges somewhat on the Demo's trap-setting, but it's so interesting and unprecedented in a fps that it just has to be explored. LSD mentioned "Greek Fire" in another thread, I think he was talking about pitch that could be put down and set ablaze. I played a Stronghold (castle sim) years ago (awesome) and you could burn a huge area with it. This would be the same effect, although the fire wouldn't spread, only the ground that was soaked in gas would burn when ignited. It would also burn for just a few seconds, so it wouldn't create a huge molotov effect, but you could potentially blaze a huge trail beyond the range of your flamethrower if you set it up beforehand. Naturally you would be using flamethrower ammo to set up your "trap," ammo that could be used to burn the enemy directly, so this isn't really overpowered in an immediate sense. Also, the flame wouldn't kill the tougher enemies by itself, so you'd still need to have good teamwork.
BUT, if you buy extra flamethrower fuel to soak some trails between waves, and were careful to not set them on fire until you needed it, this could end up saving the day on wave 9 or 10 (not to mention being super epic). It would be easy for a noob to screw up your gas trail, or game mechanics might allow an ignited zed to blaze the trail, so this definitely wouldn't be a sure bet, but it could really pay off after building it up for several rounds. Perhaps the fire effect would last longer if more fuel is sprayed down, but to prevent the effect from getting too powerful, maybe the gas would soak into the ground after one or two waves, or a certain time has passed.
Spraying down gas would also welcome new strategies for killing the Patriarch, such as soaking a doorway and welding Pat in a room, then igniting the doorway when he tries to escape. You could also soak an entire hallway leading out of a room, then ignite it when Pat makes a run for it.
This would definitely be tough to implement, but there's no denying that it would make the Firebug a HELL of a lot more interesting to play, and give the fans a unique new game mechanic to experiment with. This would also bring more attention to KF from the gaming world at large.
- Upgrade the Flamethrower -
This idea has been kicked around as a new weapon, but I say upgrade the old one, maybe when the Firebug reaches level 5 or 6.
Allow the firebug to spray un-ignited fuel on the ground with his flamethrower, say by alt-firing to shut on/off his ignition torch. This impinges somewhat on the Demo's trap-setting, but it's so interesting and unprecedented in a fps that it just has to be explored. LSD mentioned "Greek Fire" in another thread, I think he was talking about pitch that could be put down and set ablaze. I played a Stronghold (castle sim) years ago (awesome) and you could burn a huge area with it. This would be the same effect, although the fire wouldn't spread, only the ground that was soaked in gas would burn when ignited. It would also burn for just a few seconds, so it wouldn't create a huge molotov effect, but you could potentially blaze a huge trail beyond the range of your flamethrower if you set it up beforehand. Naturally you would be using flamethrower ammo to set up your "trap," ammo that could be used to burn the enemy directly, so this isn't really overpowered in an immediate sense. Also, the flame wouldn't kill the tougher enemies by itself, so you'd still need to have good teamwork.
BUT, if you buy extra flamethrower fuel to soak some trails between waves, and were careful to not set them on fire until you needed it, this could end up saving the day on wave 9 or 10 (not to mention being super epic). It would be easy for a noob to screw up your gas trail, or game mechanics might allow an ignited zed to blaze the trail, so this definitely wouldn't be a sure bet, but it could really pay off after building it up for several rounds. Perhaps the fire effect would last longer if more fuel is sprayed down, but to prevent the effect from getting too powerful, maybe the gas would soak into the ground after one or two waves, or a certain time has passed.
Spraying down gas would also welcome new strategies for killing the Patriarch, such as soaking a doorway and welding Pat in a room, then igniting the doorway when he tries to escape. You could also soak an entire hallway leading out of a room, then ignite it when Pat makes a run for it.
This would definitely be tough to implement, but there's no denying that it would make the Firebug a HELL of a lot more interesting to play, and give the fans a unique new game mechanic to experiment with. This would also bring more attention to KF from the gaming world at large.
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