• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Updated Plan Of Attack - Post Hotfix 1.1.1

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,495
    1
    4,490
    East Coast
    header1.jpg



    Hello everyone,

    With the release of Update 1.1 and Hotfix 1.1.1 the team has continued to look into player reported concerns and issues around Multiplayer Campaign, covering everything from balance, quality of life improvements and bugs.

    The current plan of attack has us releasing Hotfix 1.1.2 next week to address these issues. The big item will be new default settings and a new system to help out with MP Campaign balance. These are:
    • By default the settings to balance teams will be on
    • The max difference will be set to 2
    • If the difference becomes larger than 2, the campaign will pause and ask players to help balance out the teams (for an XP bonus). If no players opt for this, the game will force a balance to happen (excluding commanders from the previous round).
    Teams will also no longer get an XP bonus for winning the campaign, removing the incentive to swap teams to get the winning XP bonus, further unbalancing the campaign.

    Joining the fight in the hands of the NLF during the early war will be the BAR and 1919A6, and joining the campaign and the game with Hotfix 1.1.2 will be the addition of 30 round M16's and XM-177's for the ARVN during the late war period!
    30round.jpg



    Once Hotfix 1.1.2 is in player hands next week, the team will shift focus towards the upcoming Update 1.2, more details coming soon!

    As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

    Antimatter Games & Tripwire Interactive
     
    • Like
    Reactions: The Chocolate Jesus