Update on map exploits and memory usage

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[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,061
2,618
113
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Roswell, GA
www.tripwireinteractive.com
A required update for Killing Floor has just been released. All servers must update to remain compatible with the client. Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not. As such, if you are getting mismatches when connecting to a server please try another server that is already updated. The update included the following changes:
  • Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre.
  • Further reduced the memory utilization in the Killing Floor Client.
 

rallfo

FNG / Fresh Meat
Jun 12, 2009
194
1
0
www.rallfo.com
Just wanted to say thanks for the early warning on the mailing list this time around, really made this update go smoothly for us! :D
 

Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
Hey good news about further memory reduction, has Tripwire made any progress towards fixing those hitches upon ZED spawning at the start of waves? I would assume thats a memory problem. I might be wrong.
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
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www.redorchestragame.com
Hey good news about further memory reduction, has Tripwire made any progress towards fixing those hitches upon ZED spawning at the start of waves? I would assume thats a memory problem. I might be wrong.

Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
Unlike other updates, the version number has not changed and all servers will show in the server browser whether they are updated or not.

Just come here to post my theory about this.

Torchlight update didnt change its version number, and a dev confirm it's his fault. But, well, here's my theory:

1011 is a holy number, and it means something. Maybe something big's gonna happens :)

Everyone's ready.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Aha! Same version eh? Does this mean patch 1011 is already good to go and incorporating this small update would have delayed the 1011 release which is imminent?
 

Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
Yes we have a fix for this working on our internal build. It just needs a bit more testing before we roll it public. We hope to put out an update soon with this fix and a few other fixes as well.

Thats awesome. Good work. Only thing left to do in my book is bring Berserker back up to balance somehow. Then I'd call it perfect. You hear that- PERFECT.
:cool:
 

War Peanut

FNG / Fresh Meat
May 28, 2009
7
0
0
Another Issue

Another Issue

I should have posted this months ago, but I thought someone else might catch it, and it would be fixed. When I play if I am pressing forward when the round starts I will go into 3rd person mode, can't get out of it, and sometimes there will be unlimited grenades in this mode. Doesn't matter though really as many of the monsters become insubstantial / invisible and my non default weapons get lost. Take care, great game.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Does this fix the 4-8 second freezes in online play?

Not really, no. Mostly cuts down on startup/close times, load times, and increases performance. Not to mention the exploit fixes.

They said the next patch will fix the hitching/freezing. Which is awesome, as I still get it quite a bit...
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I have the same freezes about 20 sec. are normal. After the freeze i have Graphikfailure.
If a mapchage sometime i freeze in the loading screen

This sounds like more of a problem with your computer than the game...