Unscientific Pricing Poll - What would you pay for KF2?

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Unscientific Pricing Poll - What would you pay for KF2?

  • $9.99

    Votes: 22 3.5%
  • $19.99

    Votes: 93 14.7%
  • $29.99

    Votes: 244 38.7%
  • $39.99

    Votes: 158 25.0%
  • $49.99

    Votes: 61 9.7%
  • $59.99

    Votes: 53 8.4%

  • Total voters
    631

VL7

FNG / Fresh Meat
May 29, 2014
41
0
0
I would imagine like other early access pricing on steam, that EA will be more expensive than release. I could see KF2 being $60 for EA, and $30-$40 on release.

I would not mind if TWI did this. I'm willing to pay for EA, especially since we get to have input on the game play and balance. Id gladly pay $60 for TWI games than the next rehash of a COD.
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
I would imagine like other early access pricing on steam, that EA will be more expensive than release. I could see KF2 being $60 for EA, and $30-$40 on release.

I would not mind if TWI did this. I'm willing to pay for EA, especially since we get to have input on the game play and balance. Id gladly pay $60 for TWI games than the next rehash of a COD.
You know that MOST games are cheaper in EA, right? Bull**** like Planetary Annihilation is, thankfully, an outlier.
 

VL7

FNG / Fresh Meat
May 29, 2014
41
0
0
DayZ standalone is what came to my mind. As well as Grim Dawn.

I understand devs need money. Game design isnt cheap, so i dont mind paying the extra money for TWI.
 

DirtySpartan

FNG / Fresh Meat
Aug 15, 2012
924
4
0
Netherlands
DayZ standalone is what came to my mind. As well as Grim Dawn.

I understand devs need money. Game design isnt cheap, so i dont mind paying the extra money for TWI.

DayZ SA was cheaper at the start of Early access than it is now.
(Doesn't change the fact that the mod is still better and SA is still **** that will never get finished.)

Also I don't think Tripwire needs to jew people out of their money for (sort of)beta testing their game.

Where is my beta key damnit.
 
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vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Early Access more expensive than the actual release?

So, let me get this straight: put your trust in the company to pay for an unfinished product, actually aid the authors in development by betatesting, finding bugs, coming up with ideas how to balance it and investing your own time to help them to better their product for free, and be charged more for that than the people who will get the polished version?

Yeah, makes perfect sense...
 

Caesius

FNG / Fresh Meat
Jan 14, 2015
2
0
0
Games that are funded through Kickstarter (PA, Elite: Dangerous, Star Citizen etc.) are more expensive in alpha/beta because alpha/beta access are tier rewards for contributing more money. KF2 is not a Kickstarter title.

On the other hand, some games are more expensive post-release than in alpha/beta (Minecraft I think was one) because they are developed by a small/single-man operation as a hobby and would rather people buy it for cheap initially to help spread the word. KF2 is not developed by a small, unknown indie studio.

I have no reason to doubt that EA for KF2 will be the same price as the full release, but if they try to price it as though it were funded through Kickstarter then they'll have a pretty severe PR backlash.

*******

Anyway, I voted $40 in the hope that any and all future DLC will be purely cosmetic. I hate playing as a Firebug or Demolitions only to have half the weapons unavailable because I didn't shill out for the overpriced community weapon packs ($24 just to be able to use all weapons in the game, seriously...)

Unfortunately we probably won't know if Tripwire will add such weapons to the game until they actually release the packs well after launch, in which case I'll be pretty pissed if I pay $40 for the full game only to find I'm not actually getting the full game.

If Tripwire confirms now that they will be adding community weapons to the game later on then I change my vote to $30 along with a note that I will not be buying the weapon packs, or any DLC for that matter.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
Early Access more expensive than the actual release?

So, let me get this straight: put your trust in the company to pay for an unfinished product, actually aid the authors in development by betatesting, finding bugs, coming up with ideas how to balance it and investing your own time to help them to better their product for free, and be charged more for that than the people who will get the polished version?

Yeah, makes perfect sense...

Early Access costs more only for Kickstarted projects to grant backers extra benefit. I see no reasons why this policy can be applied on KF2.
 

Jovial

FNG / Fresh Meat
Jul 10, 2012
519
2
0
Sweden
I think this is a relatively new trend, that EA/beta/alpha should cost you MORE than the release price.

Logically pricing for early access should be lower than post-release if anything, because even dicking around and leaving no feedback, you are at the very least helping stress test the game for the devs.
 

Deathgrip22

FNG / Fresh Meat
Feb 27, 2015
699
0
0
I expect the game to cost $60. But for the $60 I am expecting at least 12 to 15 really solid maps.

Honestly without framing how many maps the game comes with pricing is pointless.

Are you expecting a $20 game with five maps (like KF1) or a $60 game with 15 maps?

I think if it came with 20 maps at a $60 price point with a lot of resources reused between every 2-3 maps it would be hard to argue against it from a value standpoint.

Personally I just want it to be so financially successful that it guarantees lots of extra future content, but that the content released with the core game is such a good value that it pleases the community who in turn provide a large player base.
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
Those games cost more either because some people are dumb-*** and those devs know it, or because the game was kickstarted and they don't want to make people that kickstarted it feel like they were tricked.

But I agree, it should be cheaper if anything.
 

KarlDrogo

FNG / Fresh Meat
Jan 25, 2015
58
0
0
I'd gladly pay $49.99 CDN if it were an ordinary full game that I really really like. However, Killing Floor, and most likely Killing Floor 2, is not an ordinary game (and the recent pricing differential due to the Canadian dollar going down). The developers constantly support the game for years. I'm expecting that I'll be enjoying the game for hundreds of hours with a plethora of content updates not because I feel entitled but because of the track record of TWI.

The problem is that the egregiousness of "season passes" with terrible content and value WILL scare off a huge part of the market.

Potential new players may see an amazingly fun game but get turned off by the price or see it as another crappy cash grab early access on steam (very small percentage BTW) OR by the lack of content they might deem worth the price of a full game.

TWI knows that the community that's willing to consistently watch the forums are willing to spend more. You can see that the $10 intervals from the graph is considerably larger on the increase than on the decrease from the most voted price (ie what the community thinks the price value of the game is).

I voted $39.99 as it seems to be a great value for the hardcore demographic that wants to spend more AND the potential demographic that want to pay less BUT no less than the myriad of crappy EA steam games.
 
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UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
No but really, if we're going to see mountains of DLC like what we saw in KF2, I'd rather they just raised the price by like $10 and made it all "free" instead. :rolleyes:
 

KarlDrogo

FNG / Fresh Meat
Jan 25, 2015
58
0
0
No but really, if we're going to see mountains of DLC like what we saw in KF2, I'd rather they just raised the price by like $10 and made it all "free" instead. :rolleyes:

When would that be? When all/most of the dlc is finished after kf3 is released due to the consistent support of TWI?
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
When would that be? When all/most of the dlc is finished after kf3 is released due to the consistent support of TWI?

Games are fun, but they are also part of a business. Similar to how home DVD releases of a movie have bonus features, free updates keep the community alive and happy while encouraging new players to buy the game by keeping it in the news. It's a great system. Quality DLC, these days, has a similar effect in moderation. But you'll notice that the amount of DLC KF1 had is the #1 complaint these days. It would be in KF2's best interest, both for the community and for business, if TWI was very careful about the DLC. It's not like Killing Floor 2 is a F2P game.

It's my hope that the plan is to release everything (weapons, maps, characters, etc) free and then make use of the customization to have some minor aesthetic DLC (different jackets, maybe some guns skins) and have that be the extent of it.
 

KarlDrogo

FNG / Fresh Meat
Jan 25, 2015
58
0
0
Games are fun, but they are also part of a business. Similar to how home DVD releases of a movie have bonus features, free updates keep the community alive and happy while encouraging new players to buy the game by keeping it in the news. It's a great system. Quality DLC, these days, has a similar effect in moderation. But you'll notice that the amount of DLC KF1 had is the #1 complaint these days. It would be in KF2's best interest, both for the community and for business, if TWI was very careful about the DLC. It's not like Killing Floor 2 is a F2P game.

It's my hope that the plan is to release everything (weapons, maps, characters, etc) free and then make use of the customization to have some minor aesthetic DLC (different jackets, maybe some guns skins) and have that be the extent of it.

Oh I have nothing against your point nor am I unaware of such realities. I'm simply wondering how exactly you would have the supposed "free" version to come about. To have a version that's $10 more with all the DLCs "free" would be really arbitrary date-wise. If you're saying that the game would have all the official weapons on release doesn't seem to be consistent with what the series is known for.

Even your proposed cosmetic DLC is looked down upon by the community when Evolve was released with Day 1 cosmetic DLC so that's one tricky route to go to.

"if TWI were very careful..." * :D
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
Oh I have nothing against your point nor am I unaware of such realities. I'm simply wondering how exactly you would have the supposed "free" version to come about.
Oh, okay. Using Killing Floor as an example:

Instead of everyone paying a smaller price ($20) while having a select few fund the updates using a bunch of DLC, just raise the intended retail price of the game by maybe $5. Like if TWI decides that $30 about covers the cost of Killing Floor 2, make that $30 a $35. Then instead of pumping out a bunch of okay stuff like Mall Santas and Chicken Suits hoping people will buy them, use that money to create even more high-quality "free" content for everyone.

So "free" as in technically everyone is paying for it already. ;) I think that would be a more satisfying solution and perhaps win back any people that feel wronged by what KF1 did.