UnrealEd 3.0 problem

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Elton

FNG / Fresh Meat
Apr 5, 2006
113
5
0
Hi All,

I am getting into level design and have a few ideas for a RO infantry level. I progressing well with Jason Busby's Art of Level Design and can access existing ut2004 maps 50Mb+ with ease.

However, whenever I attempt to load an RO mod level (not retail) to explore I get the following errors - any ideas why? Any advice gratefully received.

Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2522 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5950 Ultra (8198)

Bad import index 2404/96

History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad187 4620534)) <- UStruct::Serialize <- (Class myLevel.ROObjTerritory3) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ROObjTerritory3) <- LoadObject <- (Class myLevel.ROObjTerritory3 4620534==4620534/20774194 4620514 217) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\RedOrchestra\Maps\RO-BaksanValley.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Then this appears when I select ok in the error dialogue:

Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2522 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5950 Ultra (8198)

Assertion failed: Actors(1)->Brush!=NULL [File:c:\ut2004build\ut2-code\engine\inc\UnLevel.h] [Line: 430]
 

WickedPenguin

FNG / Fresh Meat
Nov 21, 2005
669
8
0
Miami, FL
ut2004.wickedpenguin.com
Sounds like you're trying to use the stock Unreal Editor to open the file.

All RO mod creation was done inside a variant of UnrealEd which contains all of the RO mod-specific classes.

The file to open this version of UnrealEd is: UT2004/ --> System/ --> "RO UED.bat"

Note: I don't believe the "Play Level" option runs from within that variant. It always crashed for me, so everytime I needed to test I needed to load up the entire game.
 

SavetheJets

FNG / Fresh Meat
Nov 24, 2005
149
0
0
actually all you need to do is add the RO packages to the unrealED.ini
and yea the play button in UED wont work with MODs

edit: sry i forget the specific lines you need....
 

Elton

FNG / Fresh Meat
Apr 5, 2006
113
5
0
Thanks chaps - I will look up the lines I need

*edit*

Yup, works just fine now and thx for the 'play now' tip
 
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