• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

[Game] Unreal vs. Source

AXEL

Grizzled Veteran
Apr 25, 2008
398
0
[RAMBLE] It seems that with the release of KF, TWI's has gained a huge following. However I don't understand why so many of the new faces are trying to turn the Unreal engine into the Source engine. Recently a decent number of the threads have dealt with player collisions and custom content. These things are inherintly Source in the suggested ways that they should be carried out. UE does things differently and always will it seems. I'm not hatin' on Source, some of the best games out now are Source mods (Insurgency, ZP!, R&L). Just please take some time to learn and appreciate the differences between the two engines before suggesting one be changed to behave like the other. I think TWI have done great things with this engine and deserve respect for "all of the effort in the world".

They took this:
scr1_ut2004.jpg


Made this:
ioxfjhcffs.jpg


and have achieved this:
46488_KillingFloor-04_normal.jpg


As for changing user files for what you want guys, don't go FUBARing your game cache, just get with a group of individuals, pile all the cool things you want/like into a pack, and get it white listed. MinionWorkz has released very high quality packs, and other modders may want to follow in their footsteps for future KF modifications.

20545_normal.jpg


Individual efforts can also be made, for instance Evil Hobo (god rest his soul) has released I don't know how many skins and at least one mutator (as well as many maps) for RO. You have to keep in mind though that these type things must go through the server, this is a community and if you think something is good enough that you would spend the time to alter it, get it white listed and share with the rest of us. So please enjoy the new game, be respectful of TWI and their wishes, and welcome to the community :D[/RAMBLE]
 
Last edited: