Now as some of you are probably aware and some of you aren't .
A lot of Unreal Engine 3 powered games that have been coming out do not have native support for AA (at least under dx 9.0c).
Further a discussion on the UT3 demo i did some research into the topic and these are my findings.
UE3 uses "Deferred Pixel Rendering" as part of its HDR calculations. What DPR (for short) actually does i'm not sure of.
But what i do know is that dx 9 (windows xp) doesn't have native support for both DPR and AA at the same time. However DX 10 (Vista) does have native support for this and therefor vista users should be able to experience full HDR and AA (via control panel forcing) aslong as their card supports it.
On the topic of cards. All ATI x1000 series upwards and all Nvidia 8000 series are fully capable of rendering HDR and AA at the same time. Lower cards however do not have this ability.
Therefore if you are running one of the aformentioned cards you should be able to play all UE3 games with AA and HDR on. Under dx 9 however you will probably see more of a performance hit than on dx10 however most of these cards have power to spare anyway .
So back to my point!
The UT3 demo will not allow AA even if its forced on in your graphics CP.
However... There is a "workaround" to enabling some AA under dx 9.0 however it is not as effective as it would be in dx 10.
Simply rename your UT3 demo exe (ut3demo.exe) to either Bioshock.exe or r6vegas.exe and (for Nvidia users) under profiles select bioshock and force AA (4x is used in the upcoming screenshots)
This will reduce jaggies but they may still be visible where there is areas of high contrast in brightness (edge of lights or objects against bright skys).
Here are links to some examples of the improvement. (UT3 settings: 1280x1024, 16AF, Post processing muted, 100% screen scaling, everything else set to its highest).
Click for full size
Image 1 No AA
Image 1 Forced AA
Image 2 No AA
Image 2 Forced AA
Image 3 No AA
Image 3 Forced AA
What would be great is if someone running vista and an 8800 series would take similar shots ingame with the same settings to see if there is a noticeable improvement.
Because if UE3 games support AA under dx10 this might be the best argument for getting vista! ( I really HATE jaggies)
A lot of Unreal Engine 3 powered games that have been coming out do not have native support for AA (at least under dx 9.0c).
Further a discussion on the UT3 demo i did some research into the topic and these are my findings.
UE3 uses "Deferred Pixel Rendering" as part of its HDR calculations. What DPR (for short) actually does i'm not sure of.
But what i do know is that dx 9 (windows xp) doesn't have native support for both DPR and AA at the same time. However DX 10 (Vista) does have native support for this and therefor vista users should be able to experience full HDR and AA (via control panel forcing) aslong as their card supports it.
On the topic of cards. All ATI x1000 series upwards and all Nvidia 8000 series are fully capable of rendering HDR and AA at the same time. Lower cards however do not have this ability.
Therefore if you are running one of the aformentioned cards you should be able to play all UE3 games with AA and HDR on. Under dx 9 however you will probably see more of a performance hit than on dx10 however most of these cards have power to spare anyway .
So back to my point!
The UT3 demo will not allow AA even if its forced on in your graphics CP.
However... There is a "workaround" to enabling some AA under dx 9.0 however it is not as effective as it would be in dx 10.
Simply rename your UT3 demo exe (ut3demo.exe) to either Bioshock.exe or r6vegas.exe and (for Nvidia users) under profiles select bioshock and force AA (4x is used in the upcoming screenshots)
This will reduce jaggies but they may still be visible where there is areas of high contrast in brightness (edge of lights or objects against bright skys).
Here are links to some examples of the improvement. (UT3 settings: 1280x1024, 16AF, Post processing muted, 100% screen scaling, everything else set to its highest).
Click for full size
Image 1 No AA
Image 1 Forced AA
Image 2 No AA
Image 2 Forced AA
Image 3 No AA
Image 3 Forced AA
What would be great is if someone running vista and an 8800 series would take similar shots ingame with the same settings to see if there is a noticeable improvement.
Because if UE3 games support AA under dx10 this might be the best argument for getting vista! ( I really HATE jaggies)