RS unpolluted US Marines uniforms

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

BuSHid0

FNG / Fresh Meat
May 23, 2014
21
0
0
Spain
I've been thinking about this since i play.

Dont you see the marines uniforms too clean?
If we look series and films about the Pacific the marines were always dirty with sweat stains at least, however in this game the uniforms are almost unpolluted. In the japases side also occurs, but is not as noticeable due to uniform colors.
This problem dont occur with the soviets and germas (snow remains, some stains,...).

When i see the US Marines in game for me they look like this:

http://vignette3.wikia.nocookie.net/pixar/images/e/e6/SargeTS3.jpg/revision/latest?cb=20110426135157

Thanks for reading.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
Indeed, and there is a way this could be resolved with a 'dirt overlay' like those used on the RO2 skins.
 
Last edited:

BuSHid0

FNG / Fresh Meat
May 23, 2014
21
0
0
Spain
Well it does get better if you rank up but yeah, they should be dirtier by default imo.

When you rank up, you dont get more dirty, only get the sleeves rolled up and the hero class obtain an unpolluted camo uniform.
 
Last edited:

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
Perhaps, but if its anything like what they did to the RO2 faces, it will make them look fake.

True but you can separate the face's dirt texture from the uniform.

p.s. I meant RO2 not RO1 haha - the RO2 Wehrmacht / Soviets have dirt on their texture and faces, but these are actually different properties which can be separate. Infact the soldiers are split up into mutiple parts which can have different textures (and therefore different 'dirt' levels) - Face, Equiptment, Helmet, and the rest of the body. In regular RO2 these 'dirt' levels go up as you rank up to level 5 - and then when you have a Hero uniform, there is no 'dirt' overlay, but the Hero uniform has a lot of dirt on the basic texture anyways.
 
Last edited:

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
Perhaps, but if its anything like what they did to the RO2 faces, it will make them look fake.

RO2 faces look artificial as hell. I wish they had at least very basic animations like eye lids and eyes moving a bit. Best of course would be to have their faces change mood during fight like scared and disgusted when a fellow player is blown to pieces.
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
Remember they started most Pacific battles with brand new uniforms. Didn't take long for them to get wrecked of course but certainly all the landing maps (iwo, saipan, kwaj, etc) should have squeaky clean uniforms.
 

BuSHid0

FNG / Fresh Meat
May 23, 2014
21
0
0
Spain
Remember they started most Pacific battles with brand new uniforms. Didn't take long for them to get wrecked of course but certainly all the landing maps (iwo, saipan, kwaj, etc) should have squeaky clean uniforms.

Yes, but there are other problem with the marines, they all look too similar IMO. In Japanese soldiers you can see across ranks and diferent classes Soldiers with cap (officers and TL), soldiers with Helmet, in some map you can see soldiers, covered with pieces of branches for camo (especially the hero class), a Hachimaki in the forehead and almost civilian clothes (hero class), soldiers with helmet, soldiers with helmet and a piece of cloth in the neck, helmets with web,...
IMO the japanese soldiers are way better designed than the marines and there are many different types, however the Marines are all the same except those with that kind of vest (i dont remember what class), in the marines only change the helmet, in some maps they wear the helmet covered by camo cloth and in other maps they wear the helmet without cloth but the marines are almost clones.
 
Last edited:

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,575
63
48
Baltimore, Maryland
steamcommunity.com
Yes, but there are other problem with the marines, they all look too similar IMO. In Japanese soldiers you can see across ranks and diferent classes Soldiers with cap (officers and TL), soldiers with Helmet, in some map you can see soldiers, covered with pieces of branches for camo (especially the hero class), a Hachimaki in the forehead and almost civilian clothes (hero class), soldiers with helmet, soldiers with helmet and a piece of cloth in the neck, helmets with web,...
IMO the japanese soldiers are way better designed than the marines and there are many different types, however the Marines are all the same except those with that kind of vest (i dont remember what class), in the marines only change the helmet, in some maps they wear the helmet covered by camo cloth and in other maps they wear the helmet without cloth but the marines are almost clones.

This isn't entirely true, in fact they have different faces for the bots, there are multiple uniforms for the Americans. Also the uniforms are implemented in this way:
Three uniform styles, some have equivalents, some use the same.

Heagear mesh:
(if applicable There are more Japanese headgear meshes, I'll admit that much.)
Equipment Mesh:
(Explosives on the belt etc, changes as level goes up)
Standardized mesh for the body:
(changes as well based on progression)

The reason the Japanese are camouflaged is because of their fighting style. Historically speaking they did use a lot of camouflage.
Also another reason why you might be thinking this is because of the uniforms, the Japanese on maps very between the three styles and the Americans don't, the Americans mainly on most maps use the Marine uniform, but sometimes the army one as well. This creates a ratio 2/3 which is why it may seem that way.
 
Last edited:

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
Funny actually that your character's abilities like stamina and melee force increase. Actually it should decrease. Medical aid and nutrition are bad so you should be more worn out than someone fresh.
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
But less suppression and faster bolt are definitely right tho.


I don't think the idea was to punish experienced players. But it would be hard to argue against I suppose...
 

The pacific

FNG / Fresh Meat
Mar 2, 2013
111
0
0
Rep
I agree fully, and think that we need custom characters for the players, in this way each player could make his custom, depend of his class.
 

PoisonStrudel

FNG / Fresh Meat
Mar 17, 2013
282
1
0
Ottawa, ON
I would kill for custom characters, but nothing too over the top, you know? It would be great to be able to tweak the look here and there but I don't wanna see sleeveless marines running around on Peleliu with doughboy helmets.