Thought I'd fire up this thread now since there is is a topic in General that is starting to talk about this.
Add in you're thoughts, suggestions, tips, links, etc..
Questions specifically about the Red Orchestra Ostfront SDK:
(taken from other threads)
- What is the Real World to Unreal Unit (UU) scale
- Will there be a SDK that ships with Red Orchestra: Ostfront 41-45:
A Beta of the SDK is available as of 28 April 2006.
See This annoucement for details!
- Will there be documentation/tutorials/guides on mapping with the Red Orchestra SDK?
Yes! See The Downloads Section for the SDK Manual for a PDF guide!
- How far, in UU's can the player run before becoming fatigued?
The base player can run approximately 6000uu's before becoming 100% fatigued. (this is roughly 100meters)
------------------------------------
Some good starting points:
- Unreal Wiki:
Wiki about Unreal Engine based development/level design. Covers alittle bit of everything, but be careful of some topics may apply to old engines or other custom engine adaptations; Sometimes alittle confusing to use because of this.
http://wiki.beyondunreal.com/wiki/
- Unreal Developers Network (UDN):
Epic's wiki on all things Unreal Engine.
There is free access to the majority of topics about Unreal Engine 2.
http://udn.epicgames.com/Main/WebHome
- Map Orchestra:
Custom mapping information, links, etc..
http://www.maporchestra.com/home/
- The Red Orchestra Art Forum:
Good for talking about modeling and texturing. :]
-------------------------------------------------------
FAQ:
- What will I need to get started?
The minimun you will need is the RO SDK, which be included with RO:Ostfront.
For designing additional 3d assests, you should also get a 3d program, 3dS Max, Maya, Lightwave, Blender, etc.
The UnrealWiki has topics about this:
For new sounds, you will need some sort of sound editor application; Audicity, Soundforge, Adboe
audition, etc..
You will probably also want a graphical package of decent quality. Photoshop, Paint Shop Pro, or the GIMP all work well. In addition to this, the Nvidia DDS tools are very handy.
- Where are some good Tutorials?
There is a tutorial specific thread here: http://www.redorchestragame.com/forum/showthread.php?t=342
Add in you're thoughts, suggestions, tips, links, etc..
Questions specifically about the Red Orchestra Ostfront SDK:
(taken from other threads)
- What is the Real World to Unreal Unit (UU) scale
[RO]Ramm-Jaeger said:The UU conversion rate is not the same as standard UT. In Ostfront:
1 meter = 60.352 UUs.
- Will there be a SDK that ships with Red Orchestra: Ostfront 41-45:
A Beta of the SDK is available as of 28 April 2006.
See This annoucement for details!
- Will there be documentation/tutorials/guides on mapping with the Red Orchestra SDK?
Yes! See The Downloads Section for the SDK Manual for a PDF guide!
- How far, in UU's can the player run before becoming fatigued?
The base player can run approximately 6000uu's before becoming 100% fatigued. (this is roughly 100meters)
------------------------------------
Some good starting points:
- Unreal Wiki:
Wiki about Unreal Engine based development/level design. Covers alittle bit of everything, but be careful of some topics may apply to old engines or other custom engine adaptations; Sometimes alittle confusing to use because of this.
http://wiki.beyondunreal.com/wiki/
- Unreal Developers Network (UDN):
Epic's wiki on all things Unreal Engine.
There is free access to the majority of topics about Unreal Engine 2.
http://udn.epicgames.com/Main/WebHome
- Map Orchestra:
Custom mapping information, links, etc..
http://www.maporchestra.com/home/
- The Red Orchestra Art Forum:
Good for talking about modeling and texturing. :]
-------------------------------------------------------
FAQ:
- What will I need to get started?
The minimun you will need is the RO SDK, which be included with RO:Ostfront.
For designing additional 3d assests, you should also get a 3d program, 3dS Max, Maya, Lightwave, Blender, etc.
The UnrealWiki has topics about this:
For new sounds, you will need some sort of sound editor application; Audicity, Soundforge, Adboe
audition, etc..
You will probably also want a graphical package of decent quality. Photoshop, Paint Shop Pro, or the GIMP all work well. In addition to this, the Nvidia DDS tools are very handy.
- Where are some good Tutorials?
There is a tutorial specific thread here: http://www.redorchestragame.com/forum/showthread.php?t=342
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